Boss looks cool and fearsome

>boss looks cool and fearsome
>has shallow mechanics and is too easy

What's their name, anons?

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Every Zelda boss is "use the gimmick that was introduced in this dungeon" except the ones that are "parry counter"

>Hatred and Malice Incarnate
Link should be fighting this guy. Pretty shallow mechanics, just compare his tiny whitoid pecker to a thick, long, juicy bbc.

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>Screaming Chudjak
Wasn't that basically Zant?

Do Europeans really?
Did you globohomo kickyfoot game end and you're shitpostong before you knelt kneeling exhibition?

>the final boss is the easiest in the game
what are other examples of this? Demons souls is the only one that comes to mind, but at least that made sense thematically

games with bosses are for kids what did you expect

I expect bosses like Monster Hunter. I know it's unreasonable, but that is my standard.

The shitty final boss of that shitty game Sly Cooper 4 is a literal QTE.

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Let's not consider QTE bosses in this.

That's pretty much every Nintendo boss.
>Wait for the weakspot
>Use the new move/item you got in that level
>Repeat 2 more times, 3 if the game designers were feeling daring

gameplay against it is "Hold O"

Just like the rest of the game

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Plenty modern games have a normal "final" boss and then a piss easy post cutscene final for real this time boss.
I get that'd it would ruin the mood losing during the upbeat comeback fight, but at the same time this is a trope so common you need to pretend to enjoy it.

such a shame too

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>cool lore
>cool theme
>is a complete joke because of its difficulty

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3 inch black baby cock?

>3 inch black baby cock?

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>another gooey blob final boss
>cool and fearsome
I wonder how many more decades have to pass until Japs get Akira out of their system.

He's not just gooey, he's also a giant flaming boar. I definitely think he looks cool.

Most singleplayer game bosses are like that, complex and cool bosses are reserved for multiplayer games.