Game set on a spaceship

>game set on a spaceship
>there's audio logs you can pick up
>you can listen and notice the crew's gradual descent to madness

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Why is pepe rubbing honey mustard on his forehead?

>game set on a spaceship
>there's audio logs you can pick up
>you can listen to a desperate survivor trying to escape but all he finds are more and more useless audio logs

>there's a possessive evil entity on board
>survivors keep switching between "I" and "we"

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South Park was never good

>only 1 out of 1000000 people notice
>devs stop making soulful tiny details only a handful of enthusiasts will notice
and here we are in the video game era of utter shit

it's dijon you savage

That's not honey mustard it's peanut butter. It's not yellow.

Disagree

Audio logs are the most soulless and effortless typa storytelling
Im fucking tired of picking up audio log 10/407 and lose 30 seconds of my life listening to some retard talking to himself

>audio logs are collectibles
>there’s no tracker for them in the UI, only way to tell if you missed one is when you finish a level
>cannot replay missions

Shit taste.

>audio logs
>it's played on pick up
>becomes just background noise while you do other stuff

If it's worth 100%ing it's worth replaying with a guide

Why don't you fags actually post the games you're talking about?

can you really not tell from these

>there's audio logs you can pick up
>you can't exit the playback menu and listen while still playing the game
>you have to stay in the menu and stare at the transcript as a radio drama plays

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Games don't exist.

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Lurk more

this but text logs as well
bioshock was the only game where I actually enjoyed the execution

AAIIEEE I'M GOING INSANE HELP ME RECORDERMAN
jk, logs are pretty good because they establish how things were before everything went to shit and how everything went to shit.