>enemy is immune to status effects
Enemy is immune to status effects
god I wish that were me
>game has many status effects, or a character/build specializing in debuffs
>useless in basic encounters because enemies die too quickly
>bosses are immune to most status conditions
Why is this SO fucking common? How have they not learned? If you're so afraid of status being overpowered, have bosses suffer lessened effects
t.smash player
playing Mystic Knight in Dragon's Dogma be like
>enemy wizard casts earthquake spell
>What not eating a child's face does to a motherfucker
KEK
Somebody get him a baby, stat!
>A DUD
>its a Any Forums x /an/ crossover episode
I love these. Please jannies no cleaning up until at least image limit is reached.
>enemy applies status effect on contact
I hate these, fuck them. Burn them down!
>all bosses are immune to status effects
>coolest class is about applying statuses
how did you get that unedited family guy scene into gif format?
Ah the spicy cauliflower bush that looks like five other completely unspicy cauliflower bushes that all grow fucking everywhere over a good third of the earth so its hardly like it needs such a batshit insane defense mechanism
Wild carrot plants look similar, too.
>regular enemies are harder than the final boss
I was so hyped in pso2 when poison worked on the snake dragon boss and then did like nothing from that point on.
>enemy can be taunted
>melee enemy suddenly uses a ranged attack
>you recover health from standing still
Dragon's Dogma gets it right. Most enemies are at most highly resistant, but usually only too some effects. And strong debuffs like torpor can usually overcome almost any resistance and build up fast enough to even use on mobs of mid tier enemies.
yeah but the game won't fucking tell me what goblins are weak to
>developer's fetish is blatantly shoehorned into monster design
Lightning and Dark I think... I think they are also weak too sword, but I haven't datamined this.
>Enemies can damage each other.
>You can recruit foes into your team