I am having autistic thoughts about Sega's JP exlusive arcade games and their console franchises

Sega has a long history of exclusive arcade games that are continuesly updated in Japanese arcades each in different genres (mostly card related). Here they are

The Key of Avalon: 2003-2005 (Board game + CCG)
Sangokushi Taisen 2003-2010 (RTS + CCG)
Sengoku Taisen 2010-2016 (RTS + CCG)
Shin Sangokushi Taisen 2016-2022 (RTS + CCG)
Eiketsu Taisen 2022-now (RTS + CCG)
Code of Joker 2013-2017 (RTS + CCG)
Kancolle Arcade 2016-now (Action + CCG)
Maimai, Chunithm, ONGEKI (Rhythm)
Wonderland Wars 2015-now (MOBA)
Border Break 2009-2017 (TPS)
Soul Reverse (2018-2019)

Only Border Break got ported to PS4 in Japan.

If you didn't know the Clan Creator in Yakuza 6 and Kiwami 2 was based on those RTS mentioned above. Which got me thinking. Why don't they do that more often.

Specifically why not for example:
Make Shining Force, Megami Tensei and Phantasy Star Spin-Offs that use the mechanics of Sangokushi Taisen?
The Key of Avalon is now old, but the the board game format could have worked wonderfully for some kind of virtual dice spin-off board game for Phantasy Star. Like PSOIII Card Revolution
Or a PvP Action RPG Spin-off based on Soul Reverse in the PSO world?
A Hatsune Miku VR game that simulates the cabinets of Maimai or ONGEKI?

Thanks for reading

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Other urls found in this thread:

youtube.com/watch?v=iZr590LjutQ
youtu.be/LsoT96FEJ0Y
youtu.be/AIp4XpzQ2os
youtube.com/watch?v=nUI5Y7dUyZw
youtube.com/watch?v=ruEWWoBljOw&t=3s
youtube.com/watch?v=iZr590LjutQ&t=80s
youtube.com/watch?v=RRUZnL2YE6g
youtube.com/channel/UC5yJjgq7KmIHvONyN1Awmug/playlists
youtu.be/s11Goui2pNw
youtu.be/OhKgNu---xg
youtu.be/horDNgR9N7g
twitter.com/NSFWRedditGif

They're sitting on a literal goldmine of greatness.
Why they haven't made SG-1000/Master System, Saturn, Dreamcast and Arcade compilations is beyond me. They'd make serious money.

bump

here is code of joker

could be a megami tensei spin-off. am i wrong?

youtube.com/watch?v=iZr590LjutQ

didn't sega close down most of their arcades in Japan? Or am I thinking of another company

sega sold off all their arcade shares which means they have no influence in the arcades anymore. there are still arcades up with sega games and branding because they also function as entertainment hubs which sega sammy still operates.

>sega sold off all their arcade shares which means they have no influence in the arcades anymore
lol
just because they don't own any establishments doesn't mean they aren't a major player in the arcade industry
namco and konami sold off most/all of their arcades a long time ago and they're still one of the top players

sega always had two arcade components. one is making games and machines, the other is managing real estate.
developing games is not affected.

in general very few video game companies still manage a couple hundred venues.

sega should have downscaled their location management business long ago, a couple dozen locations around japan at most, just as a novelty. it was always a business that was losing,

sega sammy manages resorts, which is different

This thread title is a constant hell I've been dealing with in my head for years. Glad to not be alone.

This. It was a smart move considering Japan now requires arcades remain closed 8 months out of every year due to [current virus]. You won't be allowed into an arcade in another month, and it'll remain that way until next summer. Why own the unusable buildings when you can just sell the machines?

This will effect arcade development still.

Sega made arcade games, especially exclusive gacha-like (you get physical trading cards) ones, specifically to attract people to venues.

It sucks that alot of their good videogame people since around 2004 or so have been stuck in arcades. People that made real classics before, aka Shenmue, Crazy Taxi etc.

I am curious about they will handle high budget reboots of JSR and Crazy Taxi that will make use of their console, arcade and mobile teams. The arcade teams certainly don't do much anymore in the arcade field, their latest finance report only mentions UFO Catchers.

Sega (and pretty much every other JP arcade dev) takes a cut out of every credit that gets put into a machine for the mandatory network services. Even if they don't have any venues they're still making money from every game that's played.

yeah i know

but the things is I don't care about any arcade dev aside from sega.

This is my thread. This thread is for me.
I want to play japanese arcade games so much I joined that faggot teknoparrot discord server to keep up with updates but it will be years before anyone translates half of the games I want to play.

youtu.be/LsoT96FEJ0Y
youtu.be/AIp4XpzQ2os
this game alone has like fucking 6 different iterations (there was a game that was the basis for these and then lots of weird sequels or someshit) and i'm pretty sure have something to do with the shining games lore wise. It's fucking insane that sega literally could port all of their arcade games to pc (hell i'd even take console ports) and still make lots of money but they fucking wont.

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shining force cross is cool and all, but its just a generic action RPG at the end of the day. i think just playing PSO2 will scratch that itch.

but stuff like this, is what is unique that I wanna play:
youtube.com/watch?v=nUI5Y7dUyZw
youtube.com/watch?v=ruEWWoBljOw&t=3s
youtube.com/watch?v=iZr590LjutQ&t=80s
youtube.com/watch?v=RRUZnL2YE6g

At least you can listen to the soundtrack to a lot of these games on YouTube

youtube.com/channel/UC5yJjgq7KmIHvONyN1Awmug/playlists

But yeah Sega is leaving money on the table. They would make money even just on Japanese people who played stuff on arcades. Steam is now very common among Japanese players. All these arcade games already run on a PC lol.

I like generic action rpg but I want the generic action rpg to always exist on my pc and pso2 just would never be that.
if there was a private server that I could host for myself and play forever then I'd play that all the time but I cant justify giving an mmo 100 gigs of storage when It will literally constantly change and update.

Japanese Arcade games in general are fucking cool though and I wish I could play them on the actual machines but I'm not rich enough to go to japan or import these semi-rare cabinets.
youtu.be/s11Goui2pNw
youtu.be/OhKgNu---xg
youtu.be/horDNgR9N7g

It's not even just a sega specific issue, all of these companies fucking hate money.

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It makes sense to make arcade exclusives so people have incentive to go.

What does not make sense is to have games that are out of fad, or dead in JP arcades and not porting them to consoles. Which happens alot with Sega.

Yeah but there are games that have far more appeal than just being in an arcade.
All of the games I posted are games that a large audience would like and yet we have no mention of home ports (even in their own territories). Shining Force Cross is dead and gone but would probably do really well in the states, Counter Strike Neo is literally Counter Strike (one of the largest games made by one of the largest video game companies in the world), I can't name a single person in the world who doesn't like Mario Kart or JoJo.

If your game is somewhat niche and arcade specific then it's fine to keep it exclusive for as long as it's profitable, but in general, (from a preservationist standpoint AND a financial standpoint) all games should just be ported to as much platforms as possible. Even these weird card games that were posted in here would have much more acclaim if most people could actually fucking play them.
I'd hate to be a child in Japan, some of my favorite games would probably be arcade games and then seeing them one day be taken out of the arcade and replaced with some fucking idol game or an MGS pachinko machine would just be heartbreaking.

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>Counter Strike Neo

Is that actually an original game? Not just a port?

In that case, yeah its stupid they got ported

>sega arcade
none of that. it's all GiGo now.

Counter Strike Neo is it's own game entirely and has a story and a bunch of shit that just isn't in any other Counter Strike game.
It's actually a game that should just be on PC but isn't in any real capacity afaik.

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Even worse than never porting these games home, the hardware is so fragile it's increasingly difficult to buy them used. And a lot of the 2000s-2010s arcade games look terrible emulated, if they're even playable thanks to custom controls (like Virtua Cop 3 that's Xbox based but the control scheme hasn't been physically "emulated"). It's a major failure from Sega for abandoning tons of games that most of the world never had the chance to play