How come this game isn't as good as talos principle?

how come this game isn't as good as talos principle?

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>please validate my opinion

The Witness wants to feel superior to you and has its head up its digital ass
Talos just wants you to have fun and actually doesn't take itself too serious

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because it's too hard so we have to pretend it's bad

>Uninteresting "puzzles"
>Pretty, but inferior atmosphere
>Playskool color-scheme
I played a little back in the day, but it's always Talos Principle that I come back to.

Fuck off stormcuck

>Talos just wants you to have fun and actually doesn't take itself too serious
Ehhh. I would say that Talos Principle is pretty stuck up it's own ass as well at times. There are serious aspects to it that work, there are some serious aspects to it that are pretty shit.

More importantly, Blow's HYPER PURIST attitude will naturally make The Witness have a far more limited appeal. It's a game he made more for himself, than for anyone else. For better and worse.
I think The Witness shows a lot more ingenuity and clever design than Talos, but unfortunately, all of it is done to serve both extremely narrow, and at times really, REALLY pretentious goals. It's a better piece of design, but for me and I suspect for most people, it's going to be a lot less entertaining game anyway.

The Witness needed to cut out about 50% of its busywork puzzles and instead double the amount of environmental puzzles. Would have made the game significantly better overall, but it's still solid for what it is (outside of the cringe philosophy recordings).

Finding what's a puzzle and what isn't was unironically harder than the puzzles themselves. The metapuzzle, if you so want.

Taking only puzzles into consideration I think The Witness is "better", although the puzzles in Talos Principle are more fun. The Witness is harder too.
The game as an experience, Talos is much more satisfying, it has an optimistic message about human culture which is rare in times where the only concern of entertainment products is to try to deconstruct everything (preferably by pointing the finger in the player's face to remind him that he is an oppressor or something). Talos Principle is also a beautiful game, the music especially is absurd, which is not surprising since the composer of the Serious Sam series is so good but not very recognized for working basically in a niche shooter.

I think they're both exceptional.
The Witness doesn't really have any drawbacks, except for not telling a story for most of the game.
TLP however is too easy for like 2/3s of the level, but it tells a much more interesting story during gameplay.

I love Puzzle games usually, and finished Talos Principle and wanted more. I got bored of The Witness about halfway through.

>Play Talos
>Just run in a straight line doing every puzzles instantly because they're fucking easy, there's only a handful that will take more than a minute to complete
>The secret puzzles for stars are harder but not that interesting
>Play witness
>Puzzles are harder but not that fun, navigating the map is shit, boats suck too
>The last few puzzles are not hard, just tedious because of the "visual glitches"
>The time trial puzzle rush is actually better than anything in Witness and Talos

CAN I GET A WITNESS???

Also try The Looker. It's free on Steam.

Bad writing. Talos Principle has an awesome final act and ending. Both of The Witness' endings made me want to punch Jonathan Blow in the face.

>Talos Principle has an awesome final act and ending.
Do you mean expansion or original?

I meant the original but it's true for both.

One singular puzzle type gets old, environment gets old, story is gay. Entire game in typical Blow fashion sucks itself off for being so intelligent and creative and far above any other game ever made

I completed The Witness without a guide and most of the puzzles felt like bullshit. Variations on a string maze mean that outside figuring out each puzzle's 'gimmick' you are basically just guessing each path until it forms the shape you need, knowing the intent of the solution just narrows down your options. Sometimes you just happen to run the maze exactly how it's supposed to go and tear through an entire level, other times you get stuck on the third puzzle and have to come back to it hours later to beat your head against it some more. Sometimes the entire zone is piss-easy and you wonder why the one before it was such a ballbreaker. Sometimes a single puzzle is your only path forwards and you loathe opening the game again just to face the cunt.
Installed The Looker afterwards and had way more fun in a few minutes than all the time I spent in Blow's wankfest.
Talos is one of the few games I would give a perfect score. It's very well designed and written and is just more fun to solve. I played it on release so I can't remember why I liked it, but it was one of those games you keep thinking about whenever you stop playing, itching to keep going.

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Talos Principle has a limitation on how difficult the puzzles can be. The DLC for example tries to make things less obvious and because of that there is a jump in "difficulty" that isn't really a real difficulty, you just have a greater layer of trial and error before you actually start solving the puzzle. I felt that it is a lot more work to solve the puzzles in the expansion, but they don't necessarily have a feeling of being harder after you finally solve them. They just require more experimentation (rather than more logical thinking).

But except from some star puzzles all the rules for the puzzles Talos Principle is clear.