What even is good/bad game design?

What even is good/bad game design?

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If a big burly dude breaks into your house and rapes you every time you boot up the game thats bad game design

Good game design = Karla sex

What even is a game

She's like 14 you pedo

Nah

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It’s simple
Cute girls = good game
Ugly women = bad game

Good game design: Mega Man X
Bad game design: Mega Man X3

Futa is the gayest fucking shit.

if i like it, it's good. if you like it, it's bad

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That's a compliment.

Depends on who you want to pander to. Casual games aren't objectively worse games.

I'd say no matter who you pander to, good game design is being able to find the the spot where the game is most rewarding on a spectrum with frustrating on one end and nonengaging on the other

Good game design = stuff I like
Bad game design = stuff others like

Bad design: dark souls 2
>Enemies are expected to despawn after 12 kills so they thought it would be smart to create small rooms where 9 soldiers would aggro when you walked in.
>Attaching iframe rolling to a stat so if you don't level it your hitbox is the size of a smart car which is where those complaints of broken hitboxes came from
>Mimic chests look exactly like regular chests but with very small teeth you cannot actually see, and they instant kill you no matter what level you are. If you attack them in the front they will still do their instant kill move.
>Levels where you constantly get trapped in narrow hallways and 5 enemies you didn't see get aggroed from a hidden room and gank your shit
>The black Smith that attunes weapons can easily be missed

Good design: dark souls 1
>Every trap and enemy is ways visible before you trigger them
>Mimic chests breath which is a better visual cue. Attacking them .Ames them stand up so you only get 2 free shots and then it's a fair fight.
>No blacksmith can be missed

Good game design = Fun
Bad game design = Not fun

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Kys troon

what is fun?

Ludonarrative dissonance.

Good game design

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Bad game design
>Kill a much higher level enemy than you in an RPG
>Dont get an item from that enemy beacuse game is fucking gay and doesnt want you to destroy its 'carefully craftedintended progression system'
Good game design
>Kill some faggot in an end game gear
>Game lets you use it without being a faggot about it

If I like it then it was good game design
If I dislike it then it was bad game design.
I don't know what I like or dislike