How come Dark Souls does a better job at exploration and discovery than Elden Ring when the latter is a giant open...

How come Dark Souls does a better job at exploration and discovery than Elden Ring when the latter is a giant open world? Is less really more?

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I'm not going to claim to have that knowledge. I agree with you, but I don't know why. Maybe because Elden Ring re-uses enemies so many times.

I think it's because the things we don't see in Dark Souls gives a sense of mystery. You're walking through a small part of a larger world without seeing what's actually out there while Elden Ring just shows you everything and it's a lot of wasted space, recycled enemies, and lots of string and mushrooms

It could also be the fact that you don't have fast travel until finishing Anor Londo. You gotta map out and navigate the world on foot. If you accidentally stumble into a dangerous zone you have to find your way back out instead of just teleporting. To be honest I didn't really like the mount in Elden Ring either, it made me prefer to skip past things instead of taking my time.

>Dark Fantasy has totally different feel than High Fantasy
Any Forums doesn't read much, do we?

Because the fact that Dark Souls isn't open world allows the designers to put more attention and detail into a few areas instead of sparse attention over a lot of areas

Because Dark Souls being scaled down gives a sense that you are seeing a small slice of a larger world

Elden Ring is the opposite, open world games take a shitton of resources so you end up with a lot of insignificant areas and recycled content instead of a few major ones that are carefully crafted

Instead of a small slice of a larger world, Elden Ring presents the entire world, but many pieces of it are missing. There are no settlements, barely any people, we don't see what these people do to work or how to survive, many aspects of the societies of this world seem completely missing. The game never answers "what do they eat?" Whereas Dark Souls ultimately just leaves that to your imagination

I'll give a third answer though, which is despite the fact that Elden Ring is open world, it doesn't truly take advantage of it. You have the same limited mobility options as Dark Souls despite being in an open world. You can't climb things, you can't swim, you can't fly, you can't hang off ledges, etc. This lack of mobility combined with an open world that SHOULD revolve around exploration just further highlights how limiting it is, you see this giant open world but you only have so many ways to actually interact with it

Exploration on Dark Souls is more rewarding due to the intricate level layout and how crucial it is for the world to feel seamless because without it well. you get Dark Souls 2.

Open world fundamentally can not work without being practically unmarketable because it will look like shit to plebs who are expecting a new game with realistic graphics and full voice acting and massive epic cutscenes.
In order to be marketable an open world game needs those things (and really being marketable is why the open world game is being made) but correspondingly the game must lose other features in order to remain attainable.

A problem with From Software is also that they have also been learning a lot of shit lessons since they released DaS1 and then failed with DaS2 and have become obsessed with learning how to save effort to make openworld game which means that everything is developed with a loose plan and then shuffled together instead of having a more solid plan that might mean obviously cutting out or rushing a large chunk of the game instead like in DeS or DaS1.

Because Elden Ring is non-stop copy and paste content
>another mine
>another graveyard
>another church
>another cave
>another catacombs
>another swamp
It stops being exploration when you can pretty much guess the layout of an area because you've practically already been there.

Don't care, still curing, marrying, and cuddling Malenia.

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Elden Ring didn't understand adventure.

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>Dark Souls 2
>Understanding adventure

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NPC response.

>DS2 that high
Into the trash it goes

these images are never not funny lmao

The fact that someone thinks that DS2 is better than Elden Ring really proofs that Any Forums is home for contrarian morons.

DaSII hate is manufactured, it's all because some faggot shilled their video essay on Any Forums plus Miyazaki's cult of personality.

Justify soul memory and monster respawn limit

Nope, I thought it was garbage when it released well before I ever even interacted with the DaS online community and I didn't see the mauler video until like 6 months ago. It's obviously the worst FROM game to anyone with a brain

You fucking butt-huffing idiots, stop trying to come up with vague retarded explanations

It's simple: YOU HAVE A MAP IN ELDEN RING

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ESLs confuse "open world" for "sandbox valley". Dark Souls and Bloodborne are open world, as in you can chose where to go. They are not sandbox games tho, that take place in a pointless empty valley.

A trifecta of shit games. India sucks.