The "what went wrong" meme is always a popular thread starter here but what ACTUALLY went wrong?

the "what went wrong" meme is always a popular thread starter here but what ACTUALLY went wrong?

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Euro jank mixed with tranny pandering

Assbackwards management pushing impossible deadlines because 2021 is a significant year in Cyberpunk universe. That and the obsession with muh wholesome Keanu being the center of the plot when he should've been guest character that appeared in the last third of the game when you finally got the chip stuck in your head.

classic mistake, building insane expectations of your game in early stages, the problem with cyberpunk is that they had enough budget to show a playable concept demo.

im looking forward to the sequel, in 15 years perhaps

Anyone who paid a single sliver of what was going on with this game’s development even before the Shazaam threads knows what went wrong. It’s so obvious that this thread is completely unnecessary and you’re a stupid fucking troglodyte if you still bought the game and got burned.

>what ACTUALLY went wrong?
Classic illusions of grandeur situation.
Plus when they hired those Ubishit devs en masse.

15 years of marketing and 1 year of developement.

nothing, the game is a 10 out of 10 masterpiece

What went wrong is that they never developed the game.

They spent about 2 years of concept designing and artwork production where they tried to figure out what kind of game they were making, and then all of the people's contracts were up and left the company, and the leadership was incompetent and fucked up managing anything so 2000+ new employees spent a year working on nothing and getting nothing done.

Then they tasked the entire company into faking a video of "gameplay" for E3 2018, which they spent 8+ months doing, creating entirely fake sections of gameplay and scripted content that they never developed for the game, so they had to scramble to backwards-engineer all the fake stuff they made so they could cobble together really, really basic systems to implement those things (like crowds, driving, etc.) into the game to make it look like the gameplay "demo".

is there an actual source? im not surprised or doubting

Making it open-world instead of Deus Ex-style mini sandboxes. The actual "missions" in the game are really well done IMO.

in terms of open world witcher 3 is less dynamic than gta 3, less than jak 2. the studio jumped from a padded out action rpg to trying to top gta V when they hadn't even done anything on the level of second tier sixth gen open worlds. the management was out of their depth.

too ambitious
covidas

Polish greed merged with American greed.

Cyberpunk has the most beautiful NPCs in the history of video games

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>visit future brothel
>didn't even get to cybersex
pathetic

It went from a 5 to a 7 with the latest update. The DLCs will make it a 10 I hope

>people thought that this game would run on a base PS4
Playstation 4 had trouble running The Witcher 3 or was i the only one who remembered that?

Literally every E3 gameplay demo is 'fake'. It's not some sort of scandal.

>Playstation 4 had trouble running The Witcher 3
Everything had trouble running The Witcher 3. People have memory-holed this because they played the GOTY edition and also because Cyberpunk le bad.

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it's just incompetence and the classic sequence of errors, aka hubris. they didn't manage it properly, they didn't scope it carefully, they didn't design it well, they just sorta winged a big gta-like game and hoped for the best because they had made the previous biggest game ever. There's a reason pride is a sin.

Worst thing is that after all that shit, billions lost, reputation ruined, years of work destroyed, after all that, the game is patched and it's at most a 7.5/10. A game ubisoft would have spat out any other year lol

Management believed their own Witcher 3 hype and thought they could make a complex open world city with daily NPC routines in their first outing with this kind of game when a company like Rockstar has been doing it for 20+ years.
That and the OG team that spitballed ideas for a few years between 2012-6 were thrown out the window by Adam Badowski who put that team against the one from Witcher, creating animosity in the studio. So the game we got really started development halfway through 2016, they had nothing by 2018 so they put together a fake virtual slice that they showed on the Internet and blew everyone's dick off. Then they Ubisoft'd their way to a laughable unsalvagable final release. The End.