Is there a way for MMORPG's to not be a meta spreadsheet...

Is there a way for MMORPG's to not be a meta spreadsheet? I just want to have a journey through a fantasical world with other players not get kicked because I am not running optimal gear and havent watched 5 video guides of the dungeon before running it.

Should skill be more involved in the gameplay instead of just pure stats? I don't see any other way to fix this.

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The issue isn't the game, but who you are playing it with.

Metafaggotry has taken over any game aside from very casual shit.

It's sad, but it's true. I find myself falling into that metafag mindset sometimes too. Even for single player shit. I think the availability of information makes it easy to just hop onto the best possible builds instead of exploring and having fun with different options. I don't think there's any way to fix this.

You can fix it in singleplayer but it's hopeless for multiplayer, that's where all you can do is find people who are interested into playing around with the game mechanics and use more non-meta builds as long they achieve similar results.

No. The MMORPG genre attracts precisely those kind of people.

The thing is, most of those people won't achieve similar results with non meta builds so they're just going to default to the safer options. I guess devs could lean into more RNG and trying to find a way to make players play with whatever hand they're dealt, but knowing the video game landscape these days, that would just devolve into gacha mechanics.

An MMO where your characters are given hidden values upon creation that give bonuses to building it a certain way might work if there's a limit to how many characters you can make.

It's true and unfortunate. If gear is useless people have nothing to grind and work for. if theres nothing to grind and work for theres no ''endgame'' if theres no endgame people will quit and the game dies off because of lack of content.

yes remove the reason to kick. instancing and raids.

What do you get? Black Desert online?

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Yes but it's not been implemented yet

Even when you try to make everything viable, people are still going to pick the most optimal anyway. Metafaggotry is a prevalent mindset.

Yeah, learn to not give a shit about what the meta is for the current optimal min-max raid clear build is, and just play a race/class that interests you. You are getting in the way of your own enjoyment.

But OP is complaining about other people kicking you for doing that.

how do you not give a shit about getting kicked out of groups because you didnt min max from a online guide?

Do the opposite then. Play the worst possible build. You'll have a bigger challenge and have to think outside the box.

I guess don't give people an incentive to run a dungeon often enough that you feel the need to optimise it? Like, have it be a one-and-done.

Then you wont have enough people to run a dungeon with. has to be a incentive for players to keep running dungeons.

Oh, my bad for not reading all of it. Yeah, that’s cancer. Just play WoW or something where everybody is complacent except for the highest of high-end Mythic raiding, I guess.

I don’t play MMOs where it’s ever been an issue desu. Played FF14 to HW and got bored. Played to max and into Mythic Raids on WoW and never had an issue every playing Ret Pali, which has consistently been mediocre in terms of late game potential DPS output because I like the class. Never touched Neverwinter.

What MMOs are (you) playing?

>play obviously not-meta but still functional builds
>talk to people about it, mention that I enjoy the playstyle and the fact it works
>"b-but don't you know that X is the meta???? there is LITERALLY no reason to do that"
Every time.

Yeah, true. I don't think the issue is avoidable then, or if there is a way to avoid it I can't think of it. If the reward is good enough to warrant running the dungeon over and over, people are going to want to make doing so take as little time and effort as possible. This isn't just a thing for videogames, mind you, that's the case for most of human experience. We optimise the fun out of stuff, unless the fun is the point of doing that thing.

BDO would have a lot more playrs if they made pve servers
fact