>shader adds sovl
Shader adds sovl
Cel shading is garbage.
7 bands is too much
middle looks the best, rightmost ruined the dark shading at the bottom
>Shading is all wrong and developers ignore the problem
Cel shading looks ugly as sin in all instances and anyones saying any different is coping.
so normal shading is just like 10000 band cel shading?
>abnormal shading
White genocide
Only normal shader for me, a normal person.
Abnormals are women and trannies.
-Procrastinating future game dev after I'm dead- here, what advice is this picture trying to give me?
There's only 255 shades with RGB, 1024 with HDR10?
stardew valley is a pixel game though
Ok
Pixel shader has existed for 2 decades.
If you're literally a one man indie dev then you're allowed to use cel-shading without being criticized
Poiyomi
your image still makes zero sense
what exactly in this image do you think is being shaded?
If you don't use sRGB textures/framebuffers, you are doing it wrong.
Nothing relevant. All renderers (game engine and offline) render in linear space. Before PBR rendering, color space conversion used to be a real headache. Now it's done automatically.
Have you not seen BoTW?