>game has QTEs
>there are unique scenes for failing each
What are other examples of soulful game design?
>game has QTEs
>there are unique scenes for failing each
What are other examples of soulful game design?
That has literally never happened in a video game
>he hands you the empire carpet blunt
>you fail the QTE to catch it
>every cutscene in re4 with a qte technically ends with leon dying horrible every time
this freaks me out more than it probably should
lmao do you even play video games?
youtube.com
Stupid faggot fucking cocksucker.
>That has literally never happened in a video game
Dragon's Lair is basically all QTEs with different scenes for failing each, an extremely soulful game. The only thing that could have made it more soulful is instead of trying to save that whore Daphne, he was trying to obtain the empire carpet blunt from /ourguy/ Lynn Hauldren.
Only game that I can think of is RE4. Maybe asura's wrath since QTE's are it's gimmick but never played it
I like "enemies have a unique kill animation" myself
>
>>That has literally never happened in a video >game
ENTER
DEAD SPACE
There hasn’t been a soulful game in years, the AAA market has made sure of that.
The Wonderful 101
Is Empire Carpet still in business?
Soulless.
why is this nigga installing the flooring performing accelerated backhopping
The Metal Gear series is probably the best example of that “soulful” game mechanics, to the point where it’s sort of ridiculous that anyone even found some of them or that they would program it in the first place.
he learned from fps after the blunt controversy
Examples?
Speak English zoomer
what did he mean by this?
DUDE
good voice. 1st 8/10
2nd6/10