>open world
>fall damage
>crafting
>inventory limit
>stamina
>weapon degradation
>hold to interact
Open world
Fully minecraft game :p
>hold to interact
I am really sick of this one.
>turn based roguelite card game
>hold to skip
The only thing wrong on this list is hold to interact.
>hold to interact
>geometric bland UI
>hunger meter
name one card game that is not turn based
>he doesn't know
>Hold to interact
>You press the button and hold it slightly before the prompt comes on screen
>The game requires you to start the press while the prompt is on screen
>Doesn't let you start the hold until you've walked away from the prompt and re-engaged it
>open world
>fall damage
>crafting
>inventory limit
>stamina
>weapon degradation
>hold to interact
>open inventory screen
>only 1/16th of it is an actual inventory
>everything else is a GIANT FONT tooltips for blind console niggers
>inventory is just a boring 4*3 grid with giant flat icons
>have to scroll your entire inventory via this tiny window despite having enough space on screen to fit it all on one page
Kingdom Hearts Chain of Memories
Huh bravo
literally any tes game after morrowind
Mega Man Battle Network
>One button is used to jump, talk to NPCs, pick up objects, and press buttons
This shit should be illegal.
>weapon degradation
I hate this so fucking much
Loop hero if you can even call that shit a game
I like it, Todd
>play game with a controller
>menus use that awful pseudo mouse cursor with the thumbstick
>no way to just use the d-pad like a normal person
>have to awkwardly switch back to an actual mouse just for menus
oh yes forgot about that and one step from eden
>Opening inventory still allows you to interact with items in the world and drag them to your inventory
>Paperdoll
Loved that shit
>try to press button near ledge
>leap into the void
>gaypad
>normal person
Good joke.
>t. has 50 repair hammers in inventory
No, you fucking don't
It's a "realism" mechanic that players seek to interact as little as possible and only exists to fill your inventory and fuck with my OCD
>play game with a controller
>menus use that awful pseudo mouse cursor with the thumbstick
it CAN be a good thing
it's a good currency sink which can be a good way to curb inflation in mmo's
>>hold to interact
this is the worst one
Maybe in MMO's but I hate it in RPGs and action games
I hate that stamina meter has become a trend. 95% of games that have a stamina meter don't actually use it for anything and it's just there as a nuisance and give the illusion of "consequences"
>run around jumping
>accidentally talk to npc