Monster Hunter Sunbreak

>mo monhun thread
What were we thinking?

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It's to easy and designed for literally todlers
Why are the games getting easier when the players are getting better and better?

MISTER MONSTER

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SS Foresight SS SS swap_scroll stab sacred sheath

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>when the players are getting better and better?
post valstrax times fucboi

MEET MISTER MONGUS

Attack Boost 4
or
Hellfire Cloak 4
bros?

on Gunlance

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Neither, faggot.

I just LOVE how great longsword works in this game!

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Truly this is the absolute definition of peak performance. Everything is working fine here!

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Deserved.

wynaut?

Khezu clearly dodged, retard

>using spirit poopbreaker at all
deserved

>retards continue to spam their nerfed moves instead of spamming their new, much better moves.

>too easy
don't see consensus anywhere for this
>why are the games getting easier when the players are getting better and better?
Like I said I don't see a consensus on any site that the game is 2 ez. Also the notion that you should be making the games harder just because a vocal group of autistic retards wish for it is good design. From all of the conversations I've seen and had with people about difficulty in games, I'm sure 99.99% of you should never be allowed to influence game design whatsoever.
Making every successive game "harder" will not only make it more difficult for new players to try out the games and stick with them, but also ends up leading to ridiculous changes in difficulty that are often artificial and not truly challenging.

>miss Sacred Sheath
>loose all spirit meter
>you don't even get one spirit level back
basically every time you fail a Sacred Sheath you add one minute to your hunting time

Then don't miss.

good

>managed to beat Arena Furious Rajang on second try with SnS which I haven't touched since 4U
All I remember from the old games was approach with A+X lunge attack and R+X to combo while standing in place

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>Oh no 351 damage
?

it was supposed to hit 7 times, not 3

check your privilege