What most of you want is risk:reward, right? Gatekeeping has professions at barely relevant, maybe a few pieces per character, so gathering, crafting, and trading are rare; world PvE isn't fun because it it's easy and doesn't ever drop items worth anything; you could quest, but that's for a few reputation or gold; you could play instanced PvE, but it's really not that exciting, maybe worth doing for the story; and you could play instanced PvP, but that seems repetitive after a few hours or dozen. What is there to do in a game that's linear? Watching big numbers is fun, but to be where you want takes weeks of grinding for an hour or few every day, and is it fun? What are you going to do for the other dozen or so hours in a day? Does it feel like living in a world?
Play ARK. I'm sure most of you want a game that you can play as much as you want and always have something interesting to do. You can tame creatures, breed colors and stats, do open world caves and mini-bosses, and do arena bosses. The world is challenging because equipment drops before you respawn, and the tame you spent 20-30 minutes on, or perhaps days raising from a baby, sits there waiting for a command; but items (weapons, armor, and tools) have some of the most upgrades, and creatures are some of the most efficient mounts and utility in gaming.
Dropping loot on a timer is important because it gives crafting a reason to exist, and risky gameplay is more exciting because you're invested in the character and world. It's arguably the only way to make games. Economy is a most central aspect of what to do, "amounts of activities that lead to status" roles and worldbuilding.
There's nothing to refute in that opinion based subjective muck. There's no argument. Just baseless claims.
Caleb Johnson
"MMOs are theme park mediocrity right now; you should play ARK because risk:reward is one of the most fun and important designs in the industry."
I don't think you have an argument.
Isaiah Sullivan
Ark’s combat is pathetic and the game is a mess of systems that none of them work properly. The game is a bigger disrespect to your time than any game I’ve ever played. It’s a gacha phone game that demands you waste the same amount of time without any pay method to skip the wait, the caveat being instead of paying to skip, you need to actively engage with the game every 1-5 hours for 20-30 hours. All of this is ignoring the conversation of Wildcard being the most incompetent devs of all time, hiring Vin fucking Desel to promote Ark 2 and changing Ark 2 to a “souls like combat” system. Fuck Ark and fuck you.
Ayden Howard
>Ark’s combat is pathetic It's a shooter; mounts have melee and sometimes magic. Good luck convincing anybody here that it's not one of the most skillful PvP games available.
You can make dozens if not hundreds of PvP kits in 20 minutes.
Noah Phillips
Ark sucks. It's low risk, low reward, bad gameplay. Bad gameplay = no playing for me. All MMOs are low intensity, especially Ark. I prefer high intensity, higher skill, and higher risk.
Luis Sullivan
None of Ark’s combat works as intended. A myriad of shots do not register. Don’t even fucking act like Ark’s combat deserves more respect you dishonest cunt.
Ethan Foster
There's not much more high risk and skillful gameplay than only keeping your items and creatures via skillfulness and than shooting.