Why are shadows always so low res?
Why are shadows always so low res?
computationally expensive
that has multiple light sources and the cast distance is long. here we have 1 light source and a close cast distance to make high res shadows
Draw calls, son.
Because you need to upgrade your light source
Stronger light=higher res
becuase nobody looks at them
It has one light source (the sun) but it is reflecting off various surfaces, and the non-occluded portion of the beam neighboring the shadow is diffracting into the border of the shadow (same reason a perfectly collimated laser beam doesn't stay that way over distance)
this game doesn't have ray tracing there's no reflections. each direction is a different source
I think your eyes need more RAM.
How would you improve IRL graphics?
What even is light? No one knows
have blurry vision and motion sickness
>Heh, not bad, God
>but let me show you how it's REALLY done
bunch of heat
install ENB
lens flares for everyone
t. astigmatism
Remove nearsightedness debuff
Increase saturation
Gas-permeated contact lenses helped with my astigmatism, there's still some lines around light but it's not nearly as bad as it was without them
Give everyone night vision
Buff human eyes to have more color cones, and replace the lens elements with something like what birds of prey have
Just turn them off
It's contact hardening shadows retard.
>ARMA 3
This simulation is resource heavy enough as it is.
Please understand.
t. the managment
The size of the lighrsouce matters. A perfect point light source will never soften no matter the distance.
It's vibrating energy