Why are shadows always so low res?

Why are shadows always so low res?

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computationally expensive

that has multiple light sources and the cast distance is long. here we have 1 light source and a close cast distance to make high res shadows

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Draw calls, son.

Because you need to upgrade your light source

Stronger light=higher res

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becuase nobody looks at them

It has one light source (the sun) but it is reflecting off various surfaces, and the non-occluded portion of the beam neighboring the shadow is diffracting into the border of the shadow (same reason a perfectly collimated laser beam doesn't stay that way over distance)

this game doesn't have ray tracing there's no reflections. each direction is a different source

I think your eyes need more RAM.

How would you improve IRL graphics?

What even is light? No one knows

have blurry vision and motion sickness

>Heh, not bad, God
>but let me show you how it's REALLY done

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bunch of heat

install ENB

lens flares for everyone
t. astigmatism

Remove nearsightedness debuff

Increase saturation
Gas-permeated contact lenses helped with my astigmatism, there's still some lines around light but it's not nearly as bad as it was without them

Give everyone night vision

Buff human eyes to have more color cones, and replace the lens elements with something like what birds of prey have

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Just turn them off

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It's contact hardening shadows retard.

>ARMA 3

This simulation is resource heavy enough as it is.
Please understand.
t. the managment

The size of the lighrsouce matters. A perfect point light source will never soften no matter the distance.

It's vibrating energy