Cyberscam 2076

What would you make as the Expansion? The correct answer is the space casino heist btw

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cyberpunk.fandom.com/wiki/Cyberpunk_2077_Weapons
cyberpunk.fandom.com/wiki/Cyberpunk_2077_Assault_Rifles
cyberpunk2077.wiki.fextralife.com/Weapons
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Big Chungus abandoned themepark zone
new gang: Chungheads
they all wear big chungus regalia and their signature weapon is the CHUNGUS BLASTER it blasts the BIG CHUNGUS anthem and does damage from the sound waves

Don't care. I'm still buying Cyberpunk 2077.

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when will you be buying it

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0/6

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This but unironically

Are we talking realistically or 'balls to the wall imagination'? If the former, we already know what we're getting as it was leaked; but if it was up to me yeah, I'd set the expansion on the Crystal Palace.
If the latter, I'd go back and add all the immersive little details the game is lacking: let me sit in food stands, let me use those coin operated binoculars scattered throughout town, let me visit nightclubs and lose myself in the city. And after that's said and done, I'd add dual wielding E.Y.E. style. And *then* I'd do the space heist, and this time around making sure I actually add choices with consequences.

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>1
It is quite mature and covers adult themes and some of the questlines are very realistic and brutal and it is set in a futuristic world.
>2
Failed on this one, the story is rather linear with a few different endings.
>3
Failed on this one, the RPG mechanics are about on the level of a lot of looter shooters.
>4
Failed on this one, it is a classless system.
>5
It has a gigantic arsenal of weapons, armour, clothing, upgrades and implants so it gets this one.
>6
It set a standard of how low you can go in terms of making a buggy and poorly made of a gaming experience that causes consumer backlash. So it did set a standard.
3/6

Honestly, after just recently playing this game for the first time, why would you give a shit? Ive not been so bored of a game's gameplay for sometime, and anything that the game does well (namely just the environment) would amount to what? Oooooh, look at this new hollow set piece? That'll be $30 plus tip. They should just drop this pos and move on.

rofl it has like 10 weapons, 10 sets of clothes

What are you talking about? It has something like 150 different weapons and thousands of clothes?

delusional

Literally not
>cyberpunk.fandom.com/wiki/Cyberpunk_2077_Weapons
How does it only have 10 weapons?

You absolute fucking moron those are CLASSES of weapons. Did the names not... strike you as a bit weird? Here's a pro tip: Clicking on those weapon CLASSES shows you all the weapons in that CLASS.

> cyberpunk.fandom.com/wiki/Cyberpunk_2077_Assault_Rifles

It genuinely baffles me how you got this far and are so insistent about this despite it clearly being such a stupid point. Like how you envision any of this working?

>still crying about this game

yeesh

huh? there are 13 weapon classes
cyberpunk2077.wiki.fextralife.com/Weapons
not 10 weapons

I said it has lots of weapons, you said it only has 10, from the look of it the game has more then 10 assault rifles alone let alone weapons.
Embarrassing you are still posting honestly.

Wholesome

>It has a gigantic arsenal of weapons
one (1) heavy machine gun
one (2) light machine gun
three (3) sniper rifles

>I want a GTA:V rip off idea.
Fuck you and fuck off.

If they promised a gigantic arsenal of heavy machine guns they would indeed have been incorrect, but they promised a gigantic arsenal of weapons in general and that they did provide.

My apologies I thought you were and were implying that these listed categories were weapons

I would finish the game first.

>they did provide
But they did not, and this tells me you did not play the game because the entire playthrough you're bombared with the exact same few guns being looted everywhere

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How many weapons are required for a "Gigantic arsenal."? provide a precise number.

Honestly it should have been a red flag from the get go. You shouldn't be able to drive in Cyberpunk. The city streets should be packed to the point of permanent traffic jams, there should be retarded Elon Musk tunnels everywhere that don't help, and limiting player freedom by taking away cars both frees up dev time for something more meaningful - like, you know, third person mode - and would reinforce the point that freedom in Night City is an illusion. Would make for a relevant piece of social commentary.

>they promised a gigantic arsenal of weapons
>gigantic still waiting then, this is how the game will look like during 90% of your playtime

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how many weapons are required to meet your requirements of "Gigantic"?

>mfw never bought or even bothered pirating

I've got too much kino to play to waste time on buggy dogshit

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Combat is pretty bad desu. Even Fallout 4 has better combat. Poles just can't make a proper game(play)

No one will reply to these posts because they are scared to face the facts.

>provide a precise number.
61 distinct models, grenades notwithstanding. With the caveat that you must actually regularly see all the models around the world and not just the same 10 from that pool being used by everyone in the game

^this post is bait

We don't do normal videogame discussion here, user

No it isn't. I enjoy F4's gameplay far more. Red just can't do proper gameplay.

I'll accept the concession then

campaign inspired from the Euro sourcebook stuff

rick and morty crossover

>With the caveat that you must actually regularly see all the models around the world and not just the same 10
This is what retards ITT don't get, it doesn't matter if Cyberpunk ""technically"" has 50 weapons if during your 50 hours of playtime you'll see the same 15 used over and over again. I didn't even know the game had a kitchen knife or a kukri because every fucking NPC used regular knifes and machetes for 50 hours. Even worse with the firearms, the Copperhead is used by 90% of the enemy population and that's what stays with you, couldn't care less about the game having another five rifles if the spaghetti code is such that I only see the same two or three throughout

this
so much this

You know what series is really fucking bad about this? fucking FarCry. There's multiple options for every weapon type, and you upgrade your arsenal throughout the game, but literally EVERY SINGLE NPC, friend or foe, will always just use their default starting weapons.
You go from a bolt action hunting rifle to a semi-auto anti-material rifle? enemies are still plinking you with their .22

Lets see.
>10 non-iconic pistols.
>12 non-iconic rifles
>6 non-iconic SMG's
>4 non-iconic shotguns
>4 non-iconic revolvers
>2 non-iconic MGs
>4 non-iconic cyber-weapons
>18 non-iconic melee weapons
>60 non-iconic weapons that can all be found around the world.
All of them can be found regularly with the caveat that some weapons are limited to particular enemies or enemy groups. It seems that when we don't include any grenades or iconic weapons then it does not meet your standard of gigantic by a single weapon model.