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>BEEP BOOP!
>Elohim is a fagget
I was surprised that the puzzle mechanics were COMPLETELY dropped from SS4.
I expected at least one piss-easy one as easteregg and Sam then complaining what the hell the point of that shit was.
Sam 4 is a sad case of development hell + the crew growing too big to maintain the soul and quality of the product. Not to mention some key people left the team mid-development, which had devastating effects on SS4.
its funny how people who make such mindless games made a game like this
How'd the DLC? I completed all the puzzles in the base game (including all the secret shit, if I remember correctly), but never bought the DLC because I'm a jew.
Puzzles in the DLC are like late game tough, not Star/Tower level tough tho.
That being said, the story is pretty good.
It's a rare specimen that's even BETTER than the main campaign. Tougher puzzles, more interesting story / interaction stuff.
Road to Gehenna? Top notch. The bonus objectives are unbelievably fucked though.
It's basically a much harder bonus campaign with better level aesthetics and more creative puzzles that thankfully dropped most of the shittier mechanics like turrets, platforms, etc.
The recording machine is still in but surprisingly the puzzles using it are some of the easier ones.
Storywise it's also pretty great, with the style of it being based on message boards and their culture.
needs more flying pigs
Do I need to read all of the text or can I just skip it?
it's almost entirely skippable
Even Croteam themselves said back then that people who simply want a puzzle game can ignore most of the terminals.
I got filtered by recording machines in the main campaign, I need to try them again
Honestly the puzzles that involve duplicating tools using the recording machines are pretty fun.
The ones where your turn your clone into moving platforms are noticeably more annoying.
Last game to ever pioneer storytelling - game design
I am mainly talking about the tower and going against the narrator while making it very spooky and uncertain by the threat of cutting the game early
Reminds me somewhat of the Stanley parable in that sense
Where the fuck is the sequel crofucks, you said after SS4 the sequel will be in works but here we are with no info
Best game released in the last 8 years. I'm not even one of those sad cunts who think new games suck. There has been some incredible games like Kingdom Come Deliverance, Civilization VI, Faster Than Light, Dragon Quest XI, Death Stranding etc but The Talos Principle tops them all imo
Didn't like it, too long and also the diaries sounded like they were written by Josh Whedon more and more as the game went on. The Witness is much better.
>The Witness is much better
Come on now, find the right angle or understand retarded random mechanic is better? Wet fart brain individual
>The Witness is much better.
holy bait
The game is tedious to play, and as it goes on it becomes more so as the puzzles get larger requiring you to keep walking more and more. The story also aims to be complex but never lands.
>user never found out about the run button
>Walking filtered user
Witness has 3x the walking so either you haven't played both games or you are retarded
Do I get to tell Satan to eat shit in this game or do I have to eat the apple?
Honestly, basing it on a first person shooter might've been one of the best things that could've happened to it.
Having basically the same movement as Sam allowed you to zip around the levels at mach 5 while also being able to jump and platform around.
It gave you a "YOU'RE in control" feeling unlike almost any other puzzle game or walking simulator out there and the devs actively encouraged you to break the game and level boundaries by hiding eastereggs pretty much everywhere.
It also made stuff like fast travel pretty unnecessary and it never really felt like a slog to walk/run through the levels.
>"We wanted to add some new survival mechanics into the game but ended up enjoying them so much that we think that they'd work perfectly as a separate game so we halted the production of The Talos Principle 2 and are now working on our new title "CAPE - Bermuda Triangle" instead. :^)"