Did this quote basicly kill videogames?

did this quote basicly kill videogames?
>lol le rushed game is bad forever
>let me delay a game infinitely then release it in a dogshit state and then just gradually patch it over a few years
>just be patient :^)

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schizo thread

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Yes, OP. A single quote ruined the entire video game industry.

this whole mantra of ''ill finish it later'' always gets justified with this fucking quote

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Nigger are you retarded? Cyberpunk sucked dick because despite its massive development time, their fuck ups meant that they had to cut out massive swaths of the game and it's mechanics, and then still needed to rush it out the door. It needed to be surgery delayed, and if it doesn't have the delays it did get, it literally wouldn't even have functioned.

So what the fuck are you talking about?

Delays usually mean development hell so no, both are a bad sign.

Quote is so fucking stupid.
Not only did he never actually say it, they changed the context on it to make him look "brilliant".
The actual context and saying is
>A late game is only late until it's released, but a bad game is bad forever
And is specifically talking about the pre-widespread internet era of patching games and fixing them after release.
That quote is specifically talking about games in the SNES/N64 era where once the game shipped, that was it. There was no day 1 patch or bug fixes later.
It's completely and totally meaningless in 2022 where you have shit like CP2077 which was delayed 4x over and still released like utter shit, or games like FF14/NMS that pulled insane turn arounds on the games quality via updates and patches.

OP is a zoomer. This quote was made before game patches were a thing. Games used to go gold, then they were burned to cassettes and discs before being shipped. There was no official online service through which to deliver updates.

Not only is that not a real quote, but Nintendo has been releasing half-baked sports game for years now and heavily relying on patches to make them good.

>no man's sky
get fucked miyamohoe

the development process for cyberpunk was a little bit more fucked up than "oopsie! we lazy :/"

It's actually the other way around, a lot of the most influential/important games are those that were crunched for time and had to make up for that by coming up with a unique gameplay mechanic or something else clever.
If they had a shorter development time from the beginning they wouldn't have been overly ambitious and switched from a more traditional RPG to some weird GTA Hybrid half way through which fucked everything up

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fpbp

>miyamoto says something regarding ocarina of time's development 20 years ago
>Any Forums: WHOA DUDE DON'T YOU KNOW THAT DUKE NUKEM FOREVER EXISTS

Once again, Miyamoto is brilliant and brainlets will seethe.

Like others said, delays can be a sign of other issues during development, so just adding more time doesn't necessarily do much good.
Not that they never help, but the issue needs to actually be not enough time rather than other problems leading to development hell

He didn't account for the early access cancer that combines the worst of both worlds
>rushes to early access for full price
>then the release is delayed by 5 years with barely any updates
>game finally releases and is then free to play within a year

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But games would often get a revision retail release to fix somethings, like with FFIII (US) for example.

Pic related.

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