WoW / MMOs

Retail leveling fantasy isn't anywhere near the survival theme "learn to cook; make food; get arrows; tame a pet".

It's been 17 years; is 60 hours of leveling even logical for either iteration? It's completely replaceable, which would actually have areas, materials, professions, and characters relevant.

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my dad has been playing on a wrath private server for years now and he still learns professions and minor professions every time he creates a new character
the only annoying thing is that hes an absolute mongrel at the game, not using the keyboard, clicking abilities with the mouse, walking with the mouse too, and quitting after hitting 41, repeat
as much as i love oldschool WoW, the mid game is a painful grind with boring quests and lacking zones
i really wish there were alternative ways of leveling instead of either grinding, grinding in dungeons, or inefficient questing

It took me 170 hours to get my first 70 as a priest in TBC. Would I take it all back? No. Do I ever want to do it again? Hell fucking no.

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Different times.
Zoomies cannot tap buttons without instant gratification.
Everything is a theme park now or an arcade game. Games are built now for getting through it instead of immersing yourself in it's creation.
Ironically, games taught me patience and investment, among other things like how to communicate and prepare yourself (i'm autismo).
No way would i still pay more than a 100 a year just to keep my account going but i'm glad i experienced it before it became history.
The consoomers, devs and investors just don't align anymore. Don't expect another decent mmo anytime soon unless it's breaking new grounds.
Just go with private servers or buy to play.

>zoomies cannot tap buttons without instant gratification
>people who ruined classic with sweatlord minmaxing are 30+ y.o. boomers stuck mentally in 2004 while having no "time to waste on wipes"

I've played a lot of classic and 90% of tantrums were given by "adults", getting pissed about wiping or not getting the item on the first time it drops

I havent got a single class 60 or 70
i give them up around lvl 50 i just love leveling too much

zoomerism is a way of mind, not age.

original wow was about playing the game, the adventure, the exploring, the LEVELING.
now its about rushing to end game and getting loot, playing the game is nothing but a means to that end. thats why mmos in general suck now.

Retail has BGs as an option.

The endgame is still playing the game
It's playing the good part of the game

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It's not that user's fault he chose the word zoomer instead of consoomer at first.
And he's not wrong either. If zoomerism weren't a way of mind, then zoomers of all generations would be equally spastic.

But even then, a raid compromises of 25-40 people, lots of preparation, cooldowns, consumables, rules, people mobilizing. 30+ people don't have all the time in the world, but those aren't the real intended demographic anyway which are older teens.
We're talking about the difference in generations, not hardcore sockpoopers who play the exact same shit straight for 20 years. These people have nothing to live for and are waiting to die.

The endgame didn't become to "the" part of the game until sometime around TBC/Wrath. Kaplan didn't have that much influence yet to completely neuter the world, but he made sure to destroy it with Cataclysm.
And endgame WoW is the worst part of the game, so by then there was nothing left.

You're projecting motivation and want. Leveling is doable once, but how's the experience? Approximately nobody wants to repeat it, especially not for 12 characters (which is a critique on the content; everybody *would* want to have every class having relevant professions). It's not even socially relevant.

Both Classic and Retail have purchasable boosts, which is a way better use of time. I would rather learn a moneymaking hobby in 60 hours. Making $39.99 with 3D modeling or online advertising is simple.

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People min-maxing didn't ruin Classic; layering did. What was the motivation to group up when the characters are going to disappear? Mediocre gameplay?

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Fun fact: it can be because of both layering and the insane min-maxing combined that ruined it. It wasn't just one or the other.
There's a couple of other things too like the entire game being 15+ years solved and the lack of the early 00s novelty of MMOs.

You're trying to argue for dozens of hours of mediocre gameplay. Retail has it too. An MMO should be much more than questing and linear gear acquisition.

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>An MMO should be much more than questing and linear gear acquisition.
You're right. It should be a massively multiplayer experience, with a sense of a living breathing world.

I clicked my abilities too back when I raided in Wrath.

How many characters are even making it to 70? How many of those are actually playing endgame?

Why are you asking me?

Why are you asking why I'm asking you?