XENOBLADE 3 EMULATION STATUS

just my tinkering
>ryujin
>doesn't get past opening cutscene
>yuzu/vulcan
>doesn't get past title screen
>yuzu/opengl
>loads into battle
seems like its working lads, x2 scale works on yuzu too

make sure to update title keys + firmware if on yuzu and the game doesn't show up

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Other urls found in this thread:

mediafire.com/file/b9uo1lvex4e4zky/xenoryu.zip/file
twitter.com/SFWRedditGifs

Got the game to work but lost rumble function for my dualsense on latest yuzu ea

Post ROM

what game leaked?

So this is the power of the emulatoids...

but its the game fun to play

Tested both latest Yuzu EA and Ryuji (the build that some user posted in the last thread). My specs are RTX 3080, R5 3600, 16GB ram
Ryuji
>Looked sharper than Yuzu
>Didn't crash
>Constant freezing during the intro and gameplay (drops to literal 0fps)
Yuzu
>Looked blurier than Ryuji
>Almost no freezing, but it did drop in framerate while compiling shaders
>Constantly crashing like 10-15 seconds after the intro
I'm too impatient to wait until either emu gets better at emulating it so I'll most likely play it on the Switch even if it means dealing with the shitty dynamic res.

If you want crashless experience use this build, if it doesn't start install NET 6.0 SDK.
mediafire.com/file/b9uo1lvex4e4zky/xenoryu.zip/file

Yuzu EA2849 has crashing issues, builds shaders faster than Ryujinx tho.

Shitfilter removal mod when?

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use this build

I thought Any Forums said switch emulation was basically perfect.

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>some user posted
Nice try. Ryujinx devs lurk here. If you see shit stirring emulation war posts, it's them. They are always, without exception, behind Yuzu vs Ryujinx posts. Ignore the bait.

Whats the yuzu graphics setting? Stick to 1x resolution? 2x doesnt seem to do shit anyway

Looks like it a good time to spread some malware ;)

1x for now. Dynamic res fucks up scaling so it doesn't work properly. Need someone to fix it.

Yeah 1x is better for some reason.

not for prereleases
usually decent after a couple of days but obviously not perfect

No, it's actually how the game works and looks on swtich.

Yuzu OpenGL runs the game at a locked 30 FPS, but there's currently no way to disable the dynamic resolution, so emulation is for now just a more stable Switch version. The game is sub-360p this time, 580p is the absolute highest docked resolution goes.

link to xci or nsp? nsw2u is being retarded

i tihnk ill wait for someone to make a gfx mod before continuing to play. this shit unplayable

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for one moment I got scared we started to work on the emulation of this game too late tranny sisters, we almost got baited about this game not being made for incel chuds

The game's looking better without upscaling the res for some reason.

gameplay-wise it's a smoother and faster version of XB2 so far
But it looks like shit, literally a blur when you are actually playing instead of watching one of the cutscene
I can't believe they sell it like this, if it actually sell well it will prove nintendies are willing to buy anything

really? do i use any of the filters(scaleforce) and fxaa?

It is the filter the game is using. The scaling is scaling that and it looks awful.

got too pampered with upscaling and graphical mods but ill keep "playing"
I hear gbatemp guys looking at addresses to disable dynamic resolution

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/?p4fu7f8sudzmneqe8d5o
1faggot
And remember, a based /xgg/ member shared the paywall leak for free. It's the one all the ad sites are sharing.
Perfectly playable. I'll just play slowly and do everything 100% instead of focusing on the story until the scenes are above 360p.

Thank you I didnt expect an answer.
So its playing it safe gameplay wise?