How to create concept art for video games thatll appeal to alot of people? Like maybe given a certain fanbase number of people, how should my canvas be curated to gain all those traffic?
How to create concept art for video games thatll appeal to alot of people...
loomis comes first
>sketching apples
ngmi
Finished the b9ok
There s no apples. Only underwater waves
Bump
Just pretend to be female.
Thats not concept art
Well you wanted to appeal to the lowest domino without simply hard work, perseverance and luck. So you don't got much of a choice here.
Well hard work has guidelines too, not just draw some stickmen or dress up as women. What the hell are you talking about
Maybe the first thing you oughtta do is go back to a messageboard that's in a language you're actually familiar with.
Pretty sure everybody else understood me pretty well. You did too.
But you didn't understand me. Hence the conversation went nowhere. See. The fact that you don't even consider this option alone shows just how lacking your american is.
If you want to appeal to people you have to understand most people in a casual online context are only really looking for things they already built emotional connections with which is why fan art and memes prevail. If you make your art have similar vibes to other games that have dedicated followings then you'll be more likely to attract them. It's just a matter of what you like and who you want to attract.
For instance if you draw something within the spirit of Sonic without it directly just being Sonic's art style then you're going to attract Sonic fans because of course they want more of that.
You were telling me to dress up as women upon the topic of making good conceptart for video game. Let that sink in a little bit first.
Ok, what about rendering? How do you assure that your style and render will appeal to the customer and fanbase? Anatomy, proportion? Building the right amount of highlight? Realism?
I mean sonichu got no where so naturally one must put good care in quality.
See. Once more it's evident that your lack of actual comprehension of the american language made you misconstrue my post. Let that sink in for more than a fucking second because that's how long it takes for you to draw the wrong conclusions
>How do you assure that your style and render will appeal to the customer and fanbase? Anatomy, proportion? Building the right amount of highlight? Realism?
These all fall into the "just go fucking study" category. There are no eye opening answers on fucking Any Forums you'll get for this.
Go to /ic/ and use google/youtube for the things you're stuck on and read up on a lot of artbooks you'll find in /ic/
You better explain yourself again because i dont see any other meaning from your troll posts.
I thought Any Forums knows more. Guess not
Again. Once having multiple times inferred you have drawn the wrong conclusion. You draw another conclusion.
Yes, you are inferring that you know nothing but crossdressings upon the topic of concept art. It's amazing. It sounds just like a very sad, left out useless Bot.
If your goal is to appeal to a lot of people, you will never create anything soulful. Everything you make will be generic. True art is just the artist making something that appeals to himself.
Again. Doubling down on your earlier assumptions which are still as wrong as they were before the doubling.
But this is commercial product. In any case i am not making something for myself