>Non-stealth game has a stealth section
This is oddly prevalent.
Non-stealth game has a stealth section
In fact I'd say it's MORE common now
Best stealth section of all time. It's short and sweet.
That's not even hard.
looking at this i realized that you could recreate a lot of this game in minecraft and have it look nearly identical
>stealth game has a mandatory non-stealth section
Was were the castle interiors so soulful? Is it because of how special it is to actually sneak into it? You do it only once and then never see the castle again
Who said it was?
Lantern of No Significance?
It's not weird at all, because "stealth" is barely a genre.
It's like Mario having water levels despite not being a ""water game"" or Skyrim having lockpicking sections despite not being a ""lockpicking game"".
Stealth is a mechanic, it's less frequently a genre, it's like "driving".
>they included a stash of melee weapons in a nearby tomb for variety of execution
Pretty neat
My first experience with Zelda was that stupid flash game of running around trading items with NPCs until the ending.
It was quite neat reaching this part and finding out THAT'S where the music came from.
That's the one.
Eh. It's a bit more than that. It's suddenly a section where "Better not get spotted..." usually in a game with zero stealth elements otherwise and always expected to butcher your way in. Like if Kratos suddenly had to sneak past some monsters instead of ripping out their spine. TLOU has stealth has a standard gameplay aspect, these ones tend to just pop up once in a game.
> game has punch-out sequence
I fucking hate this shit
>stealth game is mad up entirely of the stealth sections of non-stealth games
why
Punch out sequence?
Hedge clippers were always my favourite.
Mine too mostly thanks to A New Life
POST 10
>stealth game has a forced action section
How about this one?
examples?