What scale do you prefer in your RPGs?

What scale do you prefer in your RPGs?

Attached: rpg types.png (1380x1624, 109.18K)

your brain will shorthand big numbers no matter what so it doesn’t make any difference the bigger you go

Whichever version lets me fuck the dragon

Attached: 1657902541062.png (1368x740, 50.67K)

>What scale do you prefer
The lusty ones
If the game is more tactical, lower numbers, if the game wants to go for more epic battles, the higher numbers

Attached: 1648417920083.png (800x765, 346.9K)

1-2 digit numbers early game, slowly transitioning into 3 digits late game. Any values in the thousands should be reserved for meta gaming builds or characters with plenty of buffs. This offers objectively the best sense of progression, 1-2 digits represents human power levels, while 3-4 digits represents fantasy-tier powers.

Attached: 1657248547974.png (2016x1132, 74.83K)

Top one is the best but if you have a game with tons of modifiers you can go up to something in the 10k to 100k range. Anything more than that is just overkill.

Smol numbers that scale up into the thousands, not millions

This. Never understood Disgaea. Hell even the games round the numbers to the closest billion after a certain point.

5000-ish should be max for health bars

kill yourselves zoophiles

The above (anything beyond 4 digits is absurd) is great.
The issue is that it's much easier to balance around big numbers than small numbers, since decimal calculations are a big no-no in RPGs and RPGs love to power-creep the player to have them overwhelm everyone else.

Gains potion so I'm stronger

If it was only for one fight I'd take the berserk potion

top. the numbers hold more weight and meaning and make it easier to assess strategically. less guesswork.

I like both.

I like 9,999 as upper bounds for HP
Low HP amount (1-30) pisses me off and remind me of some gay indie tabletop-like games.
I'd rather my dude swing a sword and do 450 damage to a guy with 3500 HP. It just feels like the right scale to me

Dragons pass the harkness test plus they're hot

Attached: fb67dee1ca96f2a4643857749ec90720.png (827x1330, 57.98K)

i love "low" effort art like this. it has so much SOVL. cute dragon.
also, i prefer the top scale. fewer digits.

Attached: 1655748528559.jpg (2400x1627, 641.41K)

Ah, the Richter Scale then.

Big numbers are fun, but as far as gameplay goes I actually prefer a middle ground like Mario&Luigi or Kingdom Hearts.

Attached: 1658336419097.jpg (3264x2448, 865.16K)

I turned it into a modern western CRPG

Attached: 1658171228439.png (1998x1251, 132.06K)

Start with 1-10 damage numbers, end up in thousands.

grug like big number
big number make grug feel strong

Attached: numbers.jpg (1950x1400, 700.5K)

Depends on game speed. The faster and more complex the combat is, the higher the number.

Low to mid numbers carry more weight. Once you start dealing a billion damage per attack there are like 8 digits of damage that don’t mean shit in the grand scheme of things and are just a pointless mess on the screen. Dissidia Opera Omnia is also pretty bad about this shit where everyone is hitting for the damage cap so they just add more and more hits to every single move. The damage number spam blocks out the actual attack animations and you can’t glean any meaningful information off of anything anymore. It’s terrible.

Why is Any Forums like this?

Attached: meme.jpg (2700x2048, 1.31M)