Game has aggressive occlusion culling

>game has aggressive occlusion culling
>things sometimes disappear at the edge of your screen and you're not sure if you're crazy

Attached: url.jpg (1534x2048, 217.79K)

Other urls found in this thread:

youtu.be/A9tKncAdlHQ
twitter.com/NSFWRedditImage

>Redditbob
Go back

Attached: 1652448455004m.jpg (1024x969, 132.56K)

>game culls out a room at a certain distance
>you can still see the infinite void
Thank Quake for VVIS

Bloodborne is particularly bad about this, every time you swing your camera around a wall or pillar you get a flash of the skybox before the objects behind the wall appear

is this the thread?

Attached: a96b3d72c79eb3de182e6321da58ca3d3069f4698a96ca9501a1996f7165d428_1 (1).webm (480x480, 162.48K)

I don't know what is going on but i will lurk to see what's going to happen

how do they know the distribution of particles without "observing" it?

you know how when you grill a steak there are grill marks on it?
it's something like that but with light

It's the quantum thingie where its possibilities collapse upon being observed

Did somebody scare a bunch of zommers again?

Damn

What the fuck how???

>find video a hoping it will explain to me how you can get two different things when looking and not looking
>guy explaining doesn't even know
youtu.be/A9tKncAdlHQ

Attached: AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH.webm (1568x1070, 2.62M)

It's because you aren't just looking or not looking. The two lines is when you put a detector in the slits to determine which slit a photon went through. You're actually changing the course of the photon, because in order for the detector to see it, it has to hit the photon with a particle. Really all this shows is that looking at things changes their state, which makes perfect sense considering that looking at things requires you to hit them with light so the light can bounce back from it into your eyes.

if you measure which slit the particle goes through, then the pattern goes away.
if you don't measure which slit the particle goes through you get the pattern

>reddit "science"

Implying light is being used for detection.

>You're actually changing the course of the photon, because in order for the detector to see it, it has to hit the photon with a particle
Is this how they came up with the crazy bullshit of Cyclops's lasers coming from the punch dimension?

Attached: 1560020521046.gif (298x180, 202.38K)

Implying Light is my favorite game

>drive on a hot road
>it looks like there are larges puddles of water somehow
>they disappear when you reach them
Wtf, is niggerman here ?

Attached: final_559e6443716943.02663790.jpg (800x519, 138.5K)

Reminder that to "observe" something on a particle level is impossible without interacting with it, and this is what is meant when people say that observing the experiment changes the result.

Any form of detection requires hitting a thing with another thing.

air get hotter closer to road
light go faster through hotter air
light bend when going from slow air to fast air
you are looking at the sky, not puddles

Occam's razor retard. The draw distance is slower on hot sunny days.

Attached: a0157968122_10-1862295070.jpg (1200x1200, 178.16K)

Photo paper.