Do you prefer roguelikes or roguelites?
Do you prefer roguelikes or roguelites?
roguelites because i don't find bumping into enemies for 500 turns to be fun
Rogue*
wtf is that thigh holy
Roguelite.
Still a dumb term that RPS shat out trying to be clever, shit name for a genre.
roguelites because they can be more unique
Roguelikes tend to suck because they fail to make them engaging and in an age of saves and such the "hit your head against the brick wall until it breaks" design hasn't aged well.
I like roguelikes a lot more than roguelites. With a roguelite you're expected to fail over and over while you build up stats/equipment, but with a roguelike there's nothing actually stopping you from clearing the game in one run. You legitimately make it as far as you can, instead of making it as far as your persistent stats will allow.
There's a few roguelites where stuff doesn't transfer between playthroughs, or it isn't the intended way to play. Like in Necrodancer the intended way to play isn't single zone, but all zones.
Same thing if you aren't retarded. I'm even autistic, and I find splitting hairs over the terms pointless and stupid. It's as bad as the idiots who insist that Metroid Prime is a "First Person Adventure" and not an FPS.
These terms are meant to be useful and descriptive first and foremost. If you're being pedantic about it, "rogue like" barely even exists as a genre and is effectively a useless term, and many "roguelites" have more mechanics than Rogue, and are thus not even lighter in any way.
It's all stupid and pointless shit that only serves people who like to argue about semantics for the sake of arguing and don't actually care about the point of genres in the first place.
I prefer the dev to be competent enough to label their game correctly. Back to the question though StS, and Enter the Gungeon have given me much more enjoyment than Wayward. Although I am eternally curious about Cave of Qud, tranny devs aside it looks pretty neat.
what is the difference
It's not splitting hairs. Roguelites have permanent progression, roguelikes are a fresh start every time.
Roguelikes because roguelites don't exist. Rogue clones should be called "rogue clones" so the good games that are in ways LIKE rogue can use the descriptive term instead of the one that is confusing sans context.
Beat me to it. While lasting progression can feel nice at first you realize the game has to be designed around that. I'd rather have skill and knowledge of the game be the only factor in the game.
Rogue-like means you start the game completely new each time. Rogue-lite means some progression is kept between runs.
Roguelikes*
*as defined by the berlin interpretation
Action Roguelikes
There's no such thing as 'roguelite'; that's a bullshit term made by dumb elitists. They're all roguelikes.
The definition is pretty clear. I don't see how "elitism" goes into it since they're both equally fun in their own right.
>These terms are meant to be useful and descriptive first and foremost.
And it stops being useful when people insist to call games that aren't even remotely like roguelikes, roguelikes.
If I want to play a roguelike, and someone give me a game that isn't even an RPG, fuck that.
It'd be about as close to a roguelike as a 2D Metroid would be to an FPS. You can make bullshit claims about how the card game platformer still has randomization and permadeath or whatever, but I could just as well claim that 2D Metroid still has shooting and aiming.
>If you're being pedantic about it, "rogue like" barely even exists as a genre and is effectively a useless term
You be autistic. I am too. But clearly you have very little experience with actual roguelikes. It's been a live and active genre for decades. With tons and tons of games being developed(and innovated upon) and played constantly. Both in the indie scene and larger publishing.
Never gotten into a roguelite. Got like 3000 hours in DCSS.
>Rogue-like means you start the game completely new each time. Rogue-lite means some progression is kept between runs.
no
a roguelike is a top down turn based dungeon crawler
roguelites isn't even a genre, its a marketing term that is so nebulous it encompases everything from platformers to card games
if
>longterm progression
makes something not a roguelike then ToME is technically not a roguelike
and ToME is definitely a roguelike