I’M SO FUCKIN’ SICK AND TIRED OF THE UNITY

Show me something natural like games made with RPG maker
Show me something natural like games in their own engine

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pricklypeargames.itch.io/
files.catbox.moe/inhfsi.webm
files.catbox.moe/wagwcz.webm
files.catbox.moe/jpvscn.webm
files.catbox.moe/xvj32w.webm
files.catbox.moe/vpqt52.webm
files.catbox.moe/p18ean.webm
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shitdrick lacrap

>see the unity logo on statrtup
I didn't want this game to run well anyway

UNITY.

YOU VILL PLAY UE5 OR UNITY GAMES AND YOU VILL LIKE IT
rpgmaker sucks more than op's mom yesterday

>Show me something natural like games in their own engine
pricklypeargames.itch.io/

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>I GOT
>I GOT
>I GOT
>I GOT
>PICO-8, GOT JAVA 8 INSIDE MY VIDYA GAME
>I GOT PIXEL ART, GOT ALIASED GRAPHICS IN MY VIDYA GAME

HROT is made in engine written by author in pascal to get that 90's rendering better.

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>games in their own engine
Up until about 20 years ago game devs were actually smart and passionate software engineers capable of doing this. Now that gaming is in the worst state it's ever been in, nobody does it out of passion. Those smart software engineers are working regular jobs and just gaming as a hobby. OTS engines have lowered the bar to entry and so most devs now are just dropouts who have never heard the term "matrix multiplication".

Generalising, but there has been a huge shift in this direction over the last 20 years.

> Dabs on Unity.
> Shills RPG Maker.
huehuehuehue

>rpgmaker

bitch you said the wrong one. you wanted RPG TOOLKIT.

desu just fucking build your own engine, you would need to idk read a goddamn book tho.

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let's see your game engine then

trying way too hard
a swing and a miss

Let's see Paul Allen's game engine.
Look at that subtle off-white coloring.
The tasteful lightweight of it.
Oh, my God. It even has a watermark.
Is something wrong, Patrick ?
You're sweating.

got u senpai
files.catbox.moe/inhfsi.webm
files.catbox.moe/wagwcz.webm
files.catbox.moe/jpvscn.webm
files.catbox.moe/xvj32w.webm
files.catbox.moe/vpqt52.webm
files.catbox.moe/p18ean.webm

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I'm following a pong tutorial to learn godot. I have a paddle which can move and has a collision box, and a wall with a collision box. for some reason when I move the paddle up to the wall it gets stuck and is unable to move down.

any ideas as to what could be causing this?

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lol, but everyone has an engine now

Kotel Ne Gori?

Yeah you're using Godot.

game maker is a subscription service and unity is now malware. what the fuck else am I supposed to use?

Technically Unity isn't a malware YET but there's various frameworks like monogame, libgdx, sdl. I think construct had an editor if you need that.

who knows idk set up your collision layers properly or something. probably the hit detect kills your paddle

>doing pong tutorial
>bro use a half engine like monogame!

I need to learn how to make games before switching to something that requires a background in making games. Even if I ultimately stop using godot at least it will be a good learning experience wouldn't you agree?