CRT shaders are so cool you guys

CRT shaders are so cool you guys.

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en.wikipedia.org/wiki/Comparison_of_CRT,_LCD,_plasma,_and_OLED_displays
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/lick

These closeup comparisons always hurt my eyes.

Way better with CRT.
Should have been the get-go from sthe start.
"VULCAN RAVEN HUH?!"

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Still looks like ass. A game from the gen before would still look better.

MGS1's menu was very cool with scanlines.

it's blurry as shit

I've been using cyberlab. Muy deliciosa.

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which one should i
preferably one that i can just select and not have to mess with anything else

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You gotta make it brighter and more colorful.
Most CRTs are brighter and by default are more colorful than even OLED panels.

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The surface of the CRT screen was weirdly electric if you touched it by hand, there was a fuzz there you could wipe away and it would come back in 10 mins. Zoomers will never know this feeling.

>CRT shaders are so cool you guys.
Just squint

zoomers will never know the feeling of having your dad beat the shit out of you for permanently messing up the colors on the TV with a magnet

simple bilinear blurring isn't good enough for every game

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this is objectively correct and what kills crt shaders for me today. there's only one that gives me any hope, and it's basically being roadblocked by shitty monitor and TV market today. we need:
>4k
>HDR 2000 nits
>MiniLED with thousands of zones
>480hz for BFI
with that much brightness and refresh rate, you can effectively simulate a rolling scanline where you take a 60 fps game feed and break it up into 8 different fake frames, simulating the scanout of a CRT. this gives you the insanely sharp motion clarity of CRT without so much flickering. also helps a lot with brightness loss.
and of course you need 4k or more to properly simulate the phosphor masks correctly. 1440p doesn't come close to being viable for slot masks, and 4k barely accomplishes it with decent quality on an RGB striped monitor. you honestly need 8k, or even 16k to truly do it justice. you need 18 pixels per slot mask triad, and you need at least 1 triad or more per simulated render pixel on a 240p game output. that means 18 x 240 = 4320 or 8k. it's fucked.

pic related is a slot mask with pixel size of 9 so the kind of clarity you can get out of a 4k monitor but obviously shrunken down in size so it doesn't look like trash resolution. it just sucks that we're so close and yet so far from doing this justice. I hope I get to see it some day.

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There's an autistic thing I discovered with CRTs as a kid that I would always try
If you place your hand in front of your face while in front of a CRT screen so that you're looking at your hand with the screen directly behind it, then wave it as fast as you can, you'll see your hand move at a lower framerate and you'll be able to see the individual frames.

I'm only 21 years old and I did this as a little kid. Sadly, we don't have the crt anymore so I can't try retro gaming on it.

>Most CRTs are brighter and by default are more colorful than even OLED panels.

You're fucking delusional.
en.wikipedia.org/wiki/Comparison_of_CRT,_LCD,_plasma,_and_OLED_displays

CRTs max out at around 176 cd/m2
The LG C7 OLED from 2017 has an average 380 cd/m2 in SDR and 600+ cd/m2 in HDR mode.

I own a Sony PVM and an OLED, and the OLED is superior in terms of brightness, contrast, color reproduction, and black levels.

CRT's strength is in its lack of blur and zero input latency, and its ability to handle 240p signals properly, which aren't a part of the NTSC or SDTV spec, and ironically its weakness at separating colors and blurriness in color reproduction.

I know this objectively because I own a colorimeter and have manually calibrated all my displays with it and DisplayCAL.

You can do this around cheap LED lighting too, because they often have a flicker due to the AC current.

>throws scanlines on your OLED
oh shit I'm sorry bro there goes 50% of your brightness
>enables backlight strobing/black frame insertion to match CRT persistence of vision
oh shit bro you're down 90% brightness now, your 700 nit screen is only outputting 70 nits after it's all said and done. shitty.

>those specs
Why don't you crtniggers just start a business and make some cheap but well spec'ed crts for people who want to game on one?

lol, OLED actually benefits from less area being lit. The more black space on the screen, the higher the peak luminosity gets:

SDR Real Scene Peak Brightness
383 cd/m2
SDR Peak 2% Window
389 cd/m2
SDR Peak 10% Window
387 cd/m2
SDR Peak 25% Window
388 cd/m2
SDR Peak 50% Window
389 cd/m2
SDR Peak 100% Window
138 cd/m2
SDR Sustained 2% Window
387 cd/m2
SDR Sustained 10% Window
380 cd/m2
SDR Sustained 25% Window
384 cd/m2
SDR Sustained 50% Window
371 cd/m2
SDR Sustained 100% Window
135 cd/m2
SDR ABL
0.070

I don't know what you're saying but my phone is a Samsung Galaxy Note 20. It's max brightness is 1600 nits. My CRT, a Samsung TX-P1430 demolishes it in term of brightness and color. It can light up my whole living room easily.
I had a PVM-14M4U and it was definitely not as bright as my consumer set, so maybe that's what you're on about?

How do you get CRT shades? I always see anons talk about it, but never say which ones they use on emulator

you're objectively wrong but pretend you know what you're talking about anyway.
>enables BFI
there goes the other 50% of your brightness
see pic related

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