Development Structure is bad, abandoning projects to work in vanity card games good.
Development Structure is bad, abandoning projects to work in vanity card games good
Yes
Hard to believe hats in TF2 was the first step in Valve's downfall.
They got their shit together, Alyx came out and there's more to come
>They got their shit together
>Still haven't completed the trilogy that was supposed to be finished 15 years ago
They retconned the ending to EP2, just be patient
Will I have to buy a Valve Index (or equivalent) to enjoy the long since delayed finale?
You won't.
based if true.
Delayed?
Was Half-Life 3 ever even announced?
Episode 3
Not exactly, but they did say that they are working on more Half-Life stuff
No. "Half-Life 3" has always been a meme made by secondaries.
Half-Life 2: Episode Three was what was announced and quietly cancelled.
Gaben "Fat Stacks" Newell announced that HL3 was supposedly to release after the right after the Orange Box
No, its coming to Steam Deck and GNU/Linux desktop PCs when Steam for Linux crosses 3%.
So all you have to do is upgrade your OS, and if you haven't upgraded yet, you really only have yourself to blame.
Physically impossible to upgrade from MacOS
>They got their shit together
The resolution to a 15 year old cliffhanger was resolved in a spinoff VR game that nobody played and everybody thinks is just a prequel and it was resolved using time travel parallel universe bullshit.
Nonsense, GNU/Linux runs on Apple's AMD64 hardware. You'll need Vulkan support to run HL3.
>They got their shit together
No they didn't. HLA was a one time thing that only happened because Epistle Three scared the senior level guys out of their complacency and made them actually put their foot down and cracking whips to make something happened. Now that HLA is out, they've gone back to their complacency of letting the middle level do whatever the fuck they want again.
That's what you think
>Valve never does anything!
How to tell me you use Windows without telling me you use Windows.
This. The GODS at Valve have been spending years and years refining steam
the development structure is fine. when they agreed on developing half life alyx that game was made like a well oiled machine. Read the behind the scenes stuff and it had a surprisingly short dev cycle. what took a long time was the prototyping and testing and experimentation. that's what I like about valve, they don't have a 'formula' - their focus is on iterative design, continuous improvement, rigorous playtesting. not every project is a success, but lessons are learned and they continue.
Name a game that Valve made that ends in the number 3.
they don't need to hit an arbitrary number of games in a series when they have like 4 or 5 successful IPs
SteamOS 3 is Valve's first '3' project. It won't be their last.
What game is SteamOS3?
The thing Valve has worked on for the last ten years since Microsoft told Valve they would no longer be maintaining win32 support for games.
In effect, its a project for every game in the vast PC game library.
Oh, so it's not a game. Why would you answer my question with something that isn't related to the question?