It’s a god tier concept which could be so much more as a game.
How do we fix Subnautica?
The first game is quite good. Might want to specify what you think needs improving.
Unfortunately it is clear that everything good about the first game was an accident because the devs clearly don't even understand what made it work judging by the sequel.
>how do we fix a perfect game
We don't.
>below zero image
Different game.
>Might want to specify what you think needs improving.
I thought about doing that but I wanted to open discussion before essay posting. In short I think you pretty much hit the nail on the head with the accidental success.
The game needs to ditch the terrible linear story in favour of hints of something more going on at most. It needs to work on the innate horror factor of the game but not with stupid jump scares like sub zero. The approach to the Aurora with the reaper lurking around and the dead zone are pretty much perfect examples of the ‘horror’ they should cultivate. Ditch the other leviathans as they’re both too cartoony looking (even within the art style) and make the other two less special. They should be rare not a one per zone theme park ride.
Subnautica is an almost perfect foundation from which nothing interesting has been built. In regards to the image I just searched reaper leviathan.
Subnautica 1 didn't really have anything to fix. The flaws it had were fine, no game is perfect. The issue is that it's hard to do again because you'll know what to expect for the most part. They'd have to go even harder on the story aspect or turn the game into something much more survival-horror-like. Subnautica isn't really a foundation IMO, it's a finished building. You could maybe add a couple more stories or a penthouse but it'd look goofy and feel odd.
I want two other games based on the same concept, a survival horror style Subnautica with less cartoony aliens, and a marine xenobiologist game where the focus is on exploration and cataloguing
Aint broke
Now below Zero....
>multiplayer servers
>map 100 times larger
>day z style gameplay underwater
>keep guns out so players have to cooperate, or find creative ways to sabotage each other
The first one was great as far as im concerned. The only thing missing is a dock for cyclopes
I think if they changed up the UI and engine, got rid of land based jank like in below zero, and just refined the areas going down it would help. I booted up below zero and just went on a suicide run to some shit down below in the seatruck and one of the leviathans in the purple area was clipping through the cave wall. They could add a collectathon like pokemon but for fish breeding. They could add expensive ways to pacify a region turning a hostile biome into a buildable safe one. There could be some essential gameplay use of lighting, or having to build your way into a deep dark area with lights to ward off hostiles, or a base building need to pump air deep down a pipe to your base rather than just have power produce oxygen.
In metroid you have super missles or bombs to open certain doors, but in this you only have 'craft a laser cutter' and craft something to dive deeper. The alien ruins you find arent dungeons, they are closets with a lore piece or resource. Maybe have ways to stealth past some big boy leviathans like how outer wilds did it.
You might get it. They're adding stuff to both games.
In Other Waters is a pretty good little indie game for the second one.
Xenobiologist is a super underutilized game concept though. It seems like a fantastic comfy exploration hook.
I liked below zero to be honest, having just played it. What I'm wondering is where could they possibly go from here? First game was tropical like ocean, second game was arctic. Wtf else could you possibly do that's interesting?
All you really need is more creatures and a new map. Also Maybe having reaper spawns be slightly randomized so you can't just memorize and avoid their spawn points
Simple. Go back in time and prevent the creation of copyright. Boom, you can fix it now instead of reinventing the wheel again just to try and make a better game.
Nothing, they didn't manage to make the arctic interesting so they won't make anything else interesting
The original just needs some minor bug fixes to keep fish from swimming through structures. An expanded base building selection and an alternate ending couldnt hurt either. However Below Zero showed that the original was a happy accident as the devs seem to be unaware what made it so good.
You really don't understand how much of a game you can steal legally, do you.
>The first game is quite good. Might want to specify what you think needs improving.
My main problem with the first game was that the enemies just aren't dangerous enough. Moment you realize that even the reapers don't really pose any major threat to you the game becomes boring.
Expanded base building, official coop, more dangerous fauna, less cartoony designs. Some fish look really stupid.
>fix?
i would only feel the need to fix the glitches. having your prawn suit clip through the ground and fall forever isn't fun. leviathans clipping into and through walls isn't cool either.
ever get the one where you exit your base and the game doesn't register that you're under water so you just fall? good times.