Why was this so bad?
Why was this so bad?
No dungeons and weapons were made out of paper so finding a new one wasn't really all that exciting.
NO BRO YOU DONT GET IT YOU CAN RUN THROUGH AN EMPTY GRASSY HILLSCAPE. ITS OPEN WORLD. GREATEST GAME EVER MADE
I liked it. The weapons should've been a little more permanent though
Okay but, what if Zelda was a horse?
Appealed to zoomer tastes. OOT and MM are still the best zelda games from my boomer point of view.
I can think of a few reasons:
>great traversal mechanics
>that actually synergize well with the world design ensuring that "see that mountain? you can climb it" isn't just a gimmick but serves a gameplay purpose aka observing your surroundings
>consequently the only open world game of that scale that can be navigated entirely by sight and gets rid of the need to constantly check your minimap and follow quest markers and pathfinding trails
>even cartography is part of the gameplay as you mark your points of interest instead of the game spoonfeeding activities to you
>climbing itself is also a far more involving activity than in other similar games as you need to choose your route, check for areas of respite and manage your stamina
>map design is incredible, with distinct points of interest of varying scale visible from everywhere and some occasionally hidden to mess with your expectations
>the art and sound direction is legitimately the best l've seen despite the archaic hardware, the lighting, the grass, the sounds of animals and wind, it perfectly evokes the feeling of a trek in the wilderness, making it the first game to accurately adapt impressionism to this media
>puzzle solving recontextualized to be part of the overworld with kass riddles, natural minidungeons like eventide island or typhlo ruins, or large scale spatial awareness trials like the eighth heroine or the three lanayru trees shrine quest
>fantastic physics system opening the door to the kind of emergent gameplay you see in the best immersive sims, you can build a flying machine with magnesis or soar through the map riding a log or a boulder like tao pai pai or baron munchausen
>epic action setpieces where you lead the charge against giant mechanical beasts while juggling multiple mechanics at the same time
>genuinely surprising discoveries of unexplained events and creatures that give the world an eerie, wondrous atmosphere
tl;dr: 5 years of seething, stay assblasted
Yeah thats all well and good but I only like the n64 zelda games
It's the best 3 Zelda. Daily shitposting from retards who know nothing about the series but pretend to be "real" Zelda fans because they think Zelda is defined by dungeon gated item progression doesn't make BotW any less great. If you started Zelda with the N64 games, your opinion doesn't matter.
It was too easy
They made a typical Ubisoft open world game instead of a Zelda game.
>load it up on CEMU
>turn off weapon degradation
>instantly significantly more playable
Still pretty meh physics playground all around, but at least that can be remedied.
All the story was hidden behind the memories, that was stupid ngl
Only gigachads like me understand the appeal of such a masterpiece. If you can’t find fun in the unprecedented FREEEEEEEEEEEEEEEEEEEEEEEEEDOOOOOOOOOOOOOOOOOOOOOM of BotW then YOU are the boring brainlet
the story is terrible cringe weeb anime garbage compared to the more serious tone of OOT.
Fuck off snoy nigger
Eleventh post, best post.
It wasn't. It's amazing.
le open world ubisoft towers meme, also garbage items that break in 5 seconds
Uh dude? Dude. I love OoT as much as anyone else but you’re delusional if you don’t think OoT has an anime plot as well