Which rpg leveling system is objectively the best?
Which rpg leveling system is objectively the best?
Appreciate variety and enjoy that all games are not the same.
no levelling system, your effectiveness is entirely dependent on your own knowledge and skills
I prefer morrowind’s
they're all fine
Explain how middle is any good in a traditional rpg
I like the TES system, but I also think the game is better off without the attributes in Skyrim desu. All they did was encourage autistic amounts of min-maxing.
low iq responses. Why do you even post on forums if you don't like hypothetical discussions?
TES feels the most natural and is good if you're going for a more immersive/comfy experience but it hasn't been done properly yet. Morrowind was too obtuse but at least it was pretty difficult to make an objectively bad character. In oblivion level scaling fucked the entire thing up and skyrim was too simple. I'd love to see something with the complexity of oblivion yet fixed in a new elder scrolls game
This is an image board, not a forum
in oblivion you got perks once you reached a certain level of skill and I remember really enjoying that part. I can't remember if it like morrowind though where you'd get tiny damage increases with blades every skill up
user.... what do you think an image board is?
Even lower IQ response.
Not a forum retard
Do you really not know that an imageboard is a type of forum? I don't even know how to argue against this. Am i being trolled?
>but it hasn't been done properly yet.
romancing saga minstrel song
I wouldn't mind trying out Fallout with Elder Scroll's levelling system
elona's
go back to your shithole you forum dwelling subhuman
Fallouts easily. So you can broaden your spec late into the game. Otherwise you'd have use shitty skills that don't cut it for a long time to bring them up to speed.
Morrowind's would be goat if there was no level up and you just increased your attributes as skills tied to them increased.
>Why do you even post on forums if you don't like hypothetical discussions?
because your hypothetical discussion is garbage
Depends entirely on the game but Morrowind's system is objectively bad. Fallout's is optimal for RPGs, Souls works best for action game with RPG features.
The main consideration is that in games like Fallout, you can play the game without emphasizing combat, while in games like Dark Souls you cannot.
TES system is probably the best, but hard to implement properly. I think a hybrid between old traditional leveling system and TES would be really nice.
You have skills that level up as you use them, but you also gain EXP points by completing quests, killing monsters or training, this EXP would be used to level up your character and gain points to distribute among your stats (STR/DEX/CON/INT/LUK etc).
So you could max your sword skill (training it with a dummy or with a NPC) but you would still not maxed your effectiveness with that weapon because you didn't put points on your STR and DEX stat.
I think Runescape works similar to this.
Gothic
You get Exp through quests and killing stuff, each levelup gives you 10 learning points which you can spend at teachers to improve your stats. Weapon animations are tied to the weapon skill making you really fell the progress you make. Also there are lots of permanent stat boosts you can get by exploring.
Traditional RPG exp bar or use.
Souls sucks it is only for that game. Why should experience be money? There is games that do this already its called levels cost money. They used to story wise say you paid a "trainer" to level up. Dark Souls did not create it.
We're on a forum though? I don't understand. It says it right on Any Forums itself
I'm not the OP of the thread it's not my discussion?
Elona's is good but there are way too many individual skills to keep track of and not enough perks from leveling them. it just makes the numbers go slightly up
>dark souls
>storytelling
lol
imageboard is a type of forum retard
TES feels natural a lot of the time, but then it has really weird moments
Like in Skyrim Smithing just improves the more shit you make, then you unlock a perk to make better stuff. Which means the way you learn to make Dragonbone Armor is by crafting Iron Daggers over and over again until you magically develop the ability. Which is the complete opposite of how practice and learning work.
It also kinda fucks up stealth/pacifist playthroughs because you have absolutely no source of experience if you're not actively using as many skills as possible to slaughter everything you see.
That’s just fallout’s with extra steps
Dark Souls system is good in a bubble. I think standard RPGs like Fallout do it best. But one thing every RPG should have is how Dark Souls handle weapons, in that almost all weapons are viable.
I think the morrowind style works better in a game like kenshi, where you can set a job to your units and they just keep going without micromanaging
shove a shotgun up your rectum and pull the trigger and call yourself an aids blood cum faggot volcano
>Using DS1 as an example
That game is shit, its empty af Darkroot Garden, Anor Londo early, Blighttown, Lost Izalith are snooze fests. Literally a running simulator where you hold B or O if you are on PS controller.
Demon's Souls is better.
Also the best system is trad RPG desu, use makes sense realistically but fuck it, its a video game what if I just dont have Plasma weapons early on? But I want a Plasma nerd build late game? All I got is normal guns or melee I prefer if my level ups go to nerd shit because at least im larping in my mind that my character was a nerd at the vault that studied the things. Traditional level ups just work, it's the most customizable i feel like. Demon's Souls is just paying to level, it just makes everything more tedious but those games would be even shorter if not for that arguably.
Having a bad day user? It's okay I like it when incels take their frustration out on me
I mostly agree with you but especially for games that are firearm focused it just doesn't make sense to do it that way. Ideally games would take into account ballistics and penetration for different calibers versus the armor of the enemy but I don't think its been done. Sawyer seemed to want to do this with New Vegas but didn't have time.
But one thing every RPG should have is how Dark Souls handle weapons, in that almost all weapons are viable.
>almost all weapons are viable.
LOOOOOOOOOOOOOOOOOOOOL
kys
I think that for action RPGs were the story happens in a short period of time TES system of skill levelling with static stats that are rolled one time in the beginning of the game is the way to go.
>i think they're all fine
>"NO YOU CANNOT THINK THAT YOU MUST SPEND 200 POSTS ARGUING OVER WHY X IS BETTER THAN Y AND WHY Y IS SHIT!!!"
people like you are why this board is putrid shit, kill yourself
Middle is the best, it gives you the most freedom to play the game the way you want. If you want to have more of a challenge, simply don't level up. If you want to use a certain weapon or spell, just work towards leveling up the stats necessary for it.