This is one of the largest cities in Skyrim

>this is one of the largest cities in Skyrim
>a "city" this size with a population of 74 people
How is this not immediately immersion breaking

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who cares

I bet you don't even get to the Cloud District.
Of course you don't.

Because you get to play with everyone's forks and obviously everyone in the city must be willing to interact with you to be truly imersive even if that's not how real life works.

Bethesda has always been especially shit at implementing large cities. You should be more mad that they didn't even attempt to implement the largest city in Skyrim, and just went "lol it sank into the ocean."

Because it is majestic

>74 people
half of those are guards right?

because you can interact with every npc, and go in every building.
in contrast, we have games like the Witcher, where most npcs and buildings are just graphical placeholders, and you can't interact with any of them. they are literal filler.

It's more important for something to appear large than for it to actually be large. The way the Witcher handled it is honestly more immersive.

the alternative is having a city full of emptiness and clutter NPCs
Bethesda chose the practical option

this is basically the catch 22 when it comes to just about every game ever made. If they have a city of 10,000 people, it would be too big for the player, and too much work for the developer. it would get tiresome hearing the same phrases, because realistically you can't pack in 10,000 people with 10,000 unique voice lines. Assassins creed Unity came close with the hundreds of people on screen at once, but that was just too much effort for the weak little developer, so you don't see too much of that in games anymore.

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You can literally enter and loot almost every NPC house in TW3. You must be genuinely delusional if you think Skyrim has better towns than TW

sorry, still no PS5 version.

This was on a gamecube, 20-year old hardware. Most lazy game devs have just stuck with 20 people max on one screen for the past 2 decades.

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You make immersion sound like an autistic standard of scrutiny. People don't run through cities in games adding up how many characters there are compared to the land size or number of houses. It's about a evoking a feeling rather than being 100% realistically accurate.

>74
I could've sworn there were no more than 20.

There's no way there's 74 people in Whiterun.

In the minority but I prefer massive cities with inaccessible areas.

How much you wanna bet Starfield that they is so advanced they had to wait for the technology to be invented to finish it will have the same number of NPCs and city size. Hack Howard.

OK and how many unique npcs that you can interact with in each game?

video games can only do so much

this is probably what I hated the most about skyrim aside from all the other stuff I hate about TES. I went back and played Morrowind and it feels 100x bigger than Skyrim. They said that Skyrim was the biggest map to date, but it just does not feel like it. Oblivion seemed smaller than MW as well but Skyrim feels smaller than both.

Every single one if you press E

Most NPCs in TW3 don't even have homes let alone enterable ones, they're just nameless husks that walk around in circles all day. Every NPC in Skyrim has a name, schedule, and personality.

Why would you though? Do you talk to every person you cross paths with in real life?
Why does it matter when so many of them have the same lines of dialogue?

>the alternative is having a city full of emptiness and clutter NPCs

Not is not

I had no idea what the Cloud District was supposed to be until a decade later.

that's not gamecube

name a fantasy game with a realistic city size

This is why I play MMOs, the sense of scale is so much better than singleplayer "rpgs"

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Witcher 3.

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Replicating a 1:1 scale of a city with having all buildings be enterable and all object interactable is literally impossible. Corners have to be cut somewhere.

Yes it is
you arent getting effort

You play absolute garbage genre just so you can feel how big the world is?

anyone defending these empty cities are wrong
I really dont care if not every npc I see has a schedule and a house and a path to go there, I'm not following them for an hour to see where they're going so I can seethe on image boards about it
I'd prefer to actually experience a sense of immersion and feel like it is a populated city
when I hear someone in Skyrim say "army" I can't help but think of a pitiful barely three digit number of people at most maybe beacuse I've been trained to imagine an utter lack of human life in the games
when I hear army in Witcher 3 or Assassins Creed Odyssey I get a sense there's endless hordes of them because I can literally go to their camp in game and see their endless tents on the horizon, and see a city bustling with people that would suggest yes, you could actually recruit an army out of this amount of people and yes you would need an army because the entire city couldn't fit on a boat and leave if shit hit the fan

>a population of 74 people
They have like 500 guards in the battle.

One of the single-player games that had the best sense of population was Freelancer, a space flight/shooter game. Even though landing on planets & stations was just an interactive menu, when you were out in space it was nicely done. NPCs would be spawned as police patrols, trade convoys and such, and they would behave as such. The game implemented radio chatter between all the NPCs and stations too that you could hear, which went a long way to add to that ambience and you noticed the quietness of being away from populated areas of space. They would do stuff like check in with stations, idle chatter between ships, patrols doing cargo scans. etc. Sometimes you would hear radio chatter before ships were in sight range, which was cool. You could also hail them, and they would tell you who they were, what they were doing, and where they were going.

>This is GMG Beta seventeen
>We're hauling H-Fuel to Sigma-19
>We have 4 more waypoints to go.

Police and military would also hail you to conduct cargo scans and try to take your space-cocaine and space-ivory.

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Because Todd simps are what they are. They refuse to acknowledge flaws since the game(s) gave em a good time.
It was really apparent with Starfield's trailer, and I wonder if they can ever bring themselves to stop lapping every shit that is dumped for them to buy.
Everything shows the decline in the games, yet the shilling is more out of control than ever

>odyssey
12 retarded enemies at once isnt any more impressive than what skyrim does.