Considering all the shitposting that morrowind gets...

considering all the shitposting that morrowind gets, do you think it was necessary for real time RPGs to completely phase out hit percentages?

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no

id take morrowind combat over oblivion or skyrim simply because your character build actually matters and the numbers do things

why?
the vast majority of people seem to hate it when you swing your weapon, visibly connect with the enemy and deal no damage

if that happens a lot youre retarded and dont know how to play

>the vast majority of people

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Yes. Making a first-person action-rpg and keeping RPG abstractions is absolutely retarded. Make damage spread more randomized if you want to keep RPG elements organically.

that's who matters

The AI in Oblivion/Skyrim is so braindead that it doesn't even bother to block or avoid your swings and you end up trading blows that look more like a retarded slap fight while the older games at least had an excuse due to limitations at the time.

'Real time' means what we now call 'action.' It means you have the perspective of being the character rather than directing them. This doesn't mean character skills must completely yield to player skill, but it does need to be communicated better. Morrowind lacks animations that reflect the dice rolls.

The real problem arises when you shift further across this spectrum - from 'RPG with action' to 'action with RPG.' When player skill becomes dominant with character skill only determining the options available to them, proper execution must have guaranteed results. The player needs to be able to commit without random failure.

So, at this point, dice rolls have to be gone, but you need something to replace them. RPGs are about strategy and planning, not skillful execution. You need new systems, not just strip it out and let it suck as happened with Oblivion. You need moves that work together. You need reactivity. You need it to not be two entities hitting Attack at each other until one dies.

Not at all, the shitposting is just that, shitposting. Barely any of the complaints have any weight to them beyond "there's no good feedback for when you miss" which is minor as fuck and easily fixed by newer games having better tech.

>

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to game companies, it is
and 90% of the time you'll have to conform to what they voted for with their wallet

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>companies
and nothing of value was lost
>you'll have to conform
kek you wish faggot

Replacing hit percentages with hitboxes is fundamentally a shift away from RPG mechanics to action mechanics.
Whether that's a good thing or not is up for debate. Morrowind combat is fine but it really, REALLY should have better conveyed to the player how important it was to start with the right skills and to not just run all the time and never have any stamina.

uuuuuuuUUUUUUUUUOOOOOOOOHHHHHHHHH

>buck status: broken

if an RPG is going to have you actually swinging a sword at things, it should remove the dice roll for hitting or missing. variable damage is fine

>Morrowind combat is fine but it really, REALLY should have better conveyed to the player how important it was to start with the right skills and to not just run all the time and never have any stamina.
Imagine if they actually did that, like 99% complaints about the combat wouldn't exist at all because everyone's so used to just making a dumbass build and mashing m1 on everything they see until it dies due to Oblivion and Skyrim allowing just that(well, in Oblivion's case it's only until you start leveling but that's another can of worms).

Morrowind was made when people read the manual and knew that RPGs required character effective building.

>numbers do things
Spoken like a true brainlet

theres something soulful about morrowinds combat. The missing without high skill and finally getting the satisfaction of the hitting sounds and the enemy recoiling, there's just something about it. It's satisfying.

fail troll is fail

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Really I think they could have just done away with Stamina bars entirely. Would have fixed the problem for the most part and gameplay wouldn't suffer.
Stamina Bar on Morrowind is there just to fuck with you.

bruh is that a child?

I'm convinced if you don't enjoy morrowind combat you simply don't understand it
you probably don't charge attacks
you probably use weapon you don't have skill with
you don't use directional attacks correctly
you don't fight with your stamina full
its only 3d tes game that you cant simply spam m1 to win and it is infuriating to brainlets

Fatigue affects pretty much everything in Morrowind, it's integral to the game, even outside combat.

no, it's a demon born in oblivion before the stars even existed

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>My Little Girl Demon Can't Be This Cute!

>no
>game files say OOOUUHHH

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Yes. It should have just been removed.
Or at least it shouldn't drain so fast when you're talking and running. Getting anywhere within the first 5~10 levels is a pain. You leave Balmore and by the time you reach the Dwemer bridge you're already out.

Unholy cunny...