This is easily the greatest game I've ever played. Poorfags on absolute suicide watch

This is easily the greatest game I've ever played. Poorfags on absolute suicide watch.

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It really sucks how we have an example of how to do basically everything perfectly in VR and tons of games still fuck up really basic shit like not letting you interact with the guns or having your hands phase through terrain

Yeah I really enjoyed it, still kinda butthurt about no melee though.

Yeah, it's like devs don't care at all or do no research whatsoever on what to do in an emerging ecosystem where they should probably be trying to figure out what works and what doesn't.

>bought HP Reverb 2 and a dozen VR games
>play HL Alyx to completion
>fap on Koikatsu a couple times
>never touch VR again

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Too much cardio for you, big boy? Or just a brainlet who can't handle "overstimulation"?

I recommend boneworks, it's a good shoot game and i guess there's a sequel coming out soon™

Maybe try more than just two games?
There isn't a ton of stuff to play in VR but there's a hell of a lot more than that.

Why must poorfags exist? They are literally holding back vidya.

It was an interesting experience for sure. But it's a fucking garbage half-life game.
When I think of Half-life, I think of perfect pacing with a steady pace of new mechanics introduced throughout the game.
The game is far too fucking repetitive, and the only memorable part is Jeff.

>other games melee
>Alya dev melee too hard
pathetic excuse to not add basic things that are in many games

Great presentation, mediocre gameplay
Also not a good Half-Life game

>When I think of Half-life, I think of perfect pacing with a steady pace of new mechanics introduced throughout the game.
Valve cannot make a Half-Life anymore. A lot of the key designers are no longer with the company.

And don't go citing all that PR crap Valve pushed in the lead-up to HLA. It was either intentionally misleading (pointing out over half of the people who worked at Half-Life were still at Valve, failing to mention many of them weren't working on HLA) to outright lies (lying about casual emails between Laidlaw and former co-workers he was friends with being "consulting")

I'm playing it right now and I'm honestly amazed. I didn't think VR would be this cool.

RE4 VR ended up being pretty good. I'm genuinely surprised how good the quest 2 having bought the Vive, vive pro, index and now quest 2. I think wireless VR has reignited my interest in vr gaming.

It really was a very good game. Think about it a lot. I wonder what Valve is going to do next in VR.

Cables annoy me. Borrowed Vive Cosmos from work(we worked on VR project) and it always has some issue with displayport or usb. Fucking infuriating. I was thinking of getting Quest 2 because it's cheap, but I am not sure how well it'd work with PC. I might just wait for the wireless Valve headset.

>or having your hands phase through terrain
The problem is that hands in VR are fucking difficult. Alyx works so well because Valve went through and created manual hand posing shit for like every goddamn object in the game; it's literally a feature in Alyx's mapping tools and everything.
What we need to enter a proper VR renaissance is either Source 2 becoming publicly available as a proper engine, publishers sinking AA or better money into making actual games, or some enterprising motherfucker coming out and creating a fuckton of VR middleware like something that creates hand poses in an Alyx-like way without having to make it from scratch.
The minute we get public Source 2 SDKs, VR is going to fucking explode, mark my words.

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>He actually bought the game

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Playing over wifi using virtual desktop works really well for me. I heard you need a good router for it though so check your setup first. The games that run locally on the quest 2 are pretty good themselves too.

It's crazy playing this and knowing the technology is 2 years old. When normies can afford it it'll be around 5 years old.

I know its absolutely cope, but I'm seriously hoping HLA is the way it is is because of how immature VR is and they wanted the flagship VR title to be accessible.
The whole game felt like a demo of primitive VR shit.

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>I think of perfect pacing with a steady pace of new mechanics introduced throughout the game.

Really because half life has so many chapters that drag, and has no new mechanics other than new guns and long jump. Guess which game gets complained about the least.

The jeff section was the only thing that was really good desu, everything else was mostly just fine sprinkled with valve's charm. running around shooting like a traditional fps isn't the game's strongsuit.

and it never will be because movement in VR is fucking trash

I bought it and the occulus and thought it was gay. Nobody wants to play this VR fad shit.

I unironically believe that until the headset is like a pair of sunglasses or something

VR porn it's truly an experience, and it's hard to go back to regular porn after that.

>He didn't get it for free because he owns an Index.

I agree right now though I can only judge based on having a tangled cord constantly fucking me up, with cordless as the standard maybe things would be different.

I have the original Vive from preorder in early 2016.
Been out of the VR loop for years and wanted to pick up a Vive Pro 2 since people say it got rid of the screen door effect issue and the resolution is good enough that you can't make out the individual pixels.
I have a 3090 so I can run it fine but I've also heard the Vive Pro 2 has serious issues with god rays and the FoV is pretty bad especially the vertical FoV.

Not sure if a Vive Pro 2 headset at 450USD is worth it.

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I dunno, I think it worked well, but I think devs need to lean harder into the "scrounging around for shit" aspect. Hunting around in cabinets and drawers and combing every inch of the scenary for ammo and health was legitimately engaging.