>make a series of single player MMOs
>but without any of the (very few) redeeming factors of MMOs
>everyone eats them up
Why are NPCs so attracted to this garbage format? It's like they're compelled to play games designed like lab rat mazes.
>make a series of single player MMOs
>but without any of the (very few) redeeming factors of MMOs
>everyone eats them up
Why are NPCs so attracted to this garbage format? It's like they're compelled to play games designed like lab rat mazes.
I've realized that I like MMOs just without the multiplayer and online elements
>single player MMOs
Gamplay consists of more than pressing 1 2 3 4 5 over and over so its not actually an mmo
And I would also prefer if they weren't massive
>to defeat an MMO boss, memorize this casting rotation
>to defeat a From boss, memorize this pattern
Literally same exact shit
oh boy, just wait until you realize in how many genres you use analog or wsad to move
>Dark Souls
>MMO
>play games designed like lab rat mazes.
they all are
Post single player mmos that are actually good, from games are not mmo like AT ALL
forgot pic related
>single player MMOs
Is this the latest troon cope?
Posting some test webms.
You’re right, it’s simplified for two simple button presses with r1 and o
LOOKS LIKE MISTER DRAGONKNIGHT DIDN'T FLY SO GOOD
Immensely weak bait
Diablo and Borderlands are better examples of singleplayer mmos, weak bait
You meant pic related, no?
>Single player offline massive multi-player online game
What did he mean by this
>to do x, memorize this pattern
applies to everything irl, dumbass
>>but without any of the (very few) redeeming factors of MMOs
MMOs have no redeeming factors. The question now is if youre a Furfag from WoW or a Diaperfag from XIVfag who only plays MMOs.
that's literally every game ever made
What's the redeeming factor of an mmo? Being 15 years behind your average singleplayer rpg?