Make a series of single player MMOs

>make a series of single player MMOs
>but without any of the (very few) redeeming factors of MMOs
>everyone eats them up

Why are NPCs so attracted to this garbage format? It's like they're compelled to play games designed like lab rat mazes.

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I've realized that I like MMOs just without the multiplayer and online elements

>single player MMOs

Gamplay consists of more than pressing 1 2 3 4 5 over and over so its not actually an mmo

And I would also prefer if they weren't massive

>to defeat an MMO boss, memorize this casting rotation
>to defeat a From boss, memorize this pattern
Literally same exact shit

oh boy, just wait until you realize in how many genres you use analog or wsad to move

>Dark Souls
>MMO

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>play games designed like lab rat mazes.

they all are

Post single player mmos that are actually good, from games are not mmo like AT ALL

forgot pic related

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>single player MMOs

Is this the latest troon cope?

Posting some test webms.

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You’re right, it’s simplified for two simple button presses with r1 and o

LOOKS LIKE MISTER DRAGONKNIGHT DIDN'T FLY SO GOOD

Immensely weak bait

Diablo and Borderlands are better examples of singleplayer mmos, weak bait

You meant pic related, no?

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>Single player offline massive multi-player online game
What did he mean by this

>to do x, memorize this pattern
applies to everything irl, dumbass

>>but without any of the (very few) redeeming factors of MMOs
MMOs have no redeeming factors. The question now is if youre a Furfag from WoW or a Diaperfag from XIVfag who only plays MMOs.

that's literally every game ever made

What's the redeeming factor of an mmo? Being 15 years behind your average singleplayer rpg?