WebM Thread

VP9 Edition

Attached: quake2.webm (1920x1080, 993.31K)

Attached: xen.webm (1920x1080, 942.46K)

thanks everyone that assisted my retardation

Attached: delta.webm (1280x720, 2.98M)

Codec killer.

Attached: stars.webm (1920x1080, 2.89M)

Attached: fear.webm (1920x1080, 2.58M)

no one want share shit

Attached: 1657238556497.webm (1280x720, 2.96M)

when was this?

Attached: Grappling with Physics.webm (960x540, 2.99M)

I can see all of them with my samsung tab s8 ultra

Attached: 1655860284084.webm (600x400, 2.7M)

4season ago

Attached: delta.webm (1152x720, 2.97M)

proof?

Samsung has supported VP9 since 2015.

To the dunning–kruger gorilla nigger from the previous thread who was arguing with me about 10bit vs 8bit and saying, quote "dude 10 bit reduces the total filesize aka it leads to higher quality", eat shit.
Will post webm of 10bit vs 8bit encoded with lossless in the next post.

Attached: Illustration3.png (2032x1407, 1.46M)

gimme the code

Attached: 1657235607172.webm (1920x1080, 2.48M)

Attached: rainbowrod.webm (1280x720, 2.82M)

Comparison of 10bit vs 8bit. Identical setting aside from bits, with the same filesize.
Encoded with lossless, so there should be no extra artifacts.

Basically, if you have a lot of motion (essentially all videogame webms), use 8bit, if you have a lot of gradients, like anime, use 10bit.

Attached: out.webm (1280x720, 643.4K)

Attached: lossless.webm (1920x1080, 2.85M)

ffmpeg -hide_banner -i %input% -y %settime% -c:v libvpx-vp9 -crf 3 -b:v 952K -pass 1 -row-mt 1 %setaudio% -f webm NUL
ffmpeg -i %input% %settime% -c:v libvpx-vp9 -crf 3 -b:v 952K -pass 2 -speed 0 -row-mt 1 %output%

Identical settings, 10bit just had "-pix_fmt yuv420p10le" option added.

(Was 5MB and had to cut the video short)

Attached: lossless10.webm (1920x1080, 2.3M)

Attached: 1657236233001.webm (1920x1080, 2.58M)

I didn't expect to see some titties and read something interesting about compression. Mind telling me the sauce for the video in your examples?