We just got some news about the Bachelor campaign. Apparently it's going to have a nonlinear story progression, and no combat.
also they haven't even started an alpha build
teletype.in
Pathologic 2 Development Update
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Ice-Pick Lodge? more like Shit-Dick Sludge
Finally, someone who correctly interpreted that line about October. All the morons that thought it meant "release imminent" should kill themselves.
>no combat.
It's shit
>no combat
good
Seems this version of the Bachelor isn't going to be a one man killing machine that everyone's terrified of.
Honestly it's looking like Pathologic 2 will be "done" in like 7 years. I wonder how they pay model will work out, certainly the other campaigns won't be free updates.
Bold of you to assume the project will ever be completed. I wouldn't be surprised if it's free for backers, paid for everyone else.
I do think it will be completed, Dybowski seems incredibly fucking dedicated to the game. It's just that it's essentially 3 different games, even more so than the original. With that in mind, the release schedule hasn't been that unreasonable, with other small games being worked on in between Pathologic campaigns.
I would love to see it completed but my hopes are in the ground
>the release schedule....other small games
FRANZ NEWS FUCKING WHEN?!?
>no combat.
Ruined. I mean in pathologic 2 people reference how "This big city dude just arrived and already shot someone" and he also shoots a man in cold blood at the end of the game.
Being a dickhead who doesn't care for tradition and treats people like means for an end is pretty much his whole identity.
I think ww3 gonna happen before he ever gets to finish even Bachelor. Sad though because i would have loved to see what can he do with Changeling because it's supposed to be super meta-gaming character and (presumably) not being constrained by "we have a week to finish changeling story the fuck we gonna do".
There will probably still be moments of violence, just not roaming the streets killing 50 criminals in one night.
it's "on its way", apparently
>No combat
>No open world
>No bartering
>No dumpster diving
>No survival mechanics in general
What the fuck did Dybowski mean by this?
It means the game is gonna be a non-linear plague resource management game where understanding the reality of time lets you understand how a human or plague can become immortal? Or something?
Means he's not content with artsy presentation and
>it's not supposed to be fun
schtick, now he wants to be all artsy about the base gameplay.
It will crash and burn, unfortunately.
dude Pathologic's whole thing is gameplay and narrative cohesion what are you talking about
I was scared at first until Dybowski said he loves resource management, various economies etc. and that that will still be largely present in the Bachelor.
Reading about the concept and seeing those gifs really interests me, and I was hoping for the plague mechancis to be deeper than they were in Haruspex.
I am confident they can execute some interesting resource management gameplay even with these abstract mechanics, as they have with The Void.
However, playing The Void, and still not liking it as much as I did the Patho2 Haruspex route is what makes me pretty sure I won't enjoy this as much as I did Haruspex.
The Void is a great, interesting game, but the primary reason I adored P2's Haruspex is, despite all the abstract, extravagant concepts, the constant 4th wall breaking with the theatrical presentation etc. - the game still feels extremely down to earth and mundane.
No game out there made me feel like I'm in the shoes of my character as the P2 Haruspex route.
So, yes, I'm very excited, I'm also glad that Bachelor possibly being more accessible might make me talk some of my friends into giving the game another shot, I'm going to throw all the money their way to make Changeling possible as well.
However, even tho I expect something very unique and interesting, It doesn't sound like it'll be nearly as immersive as the Haruspex was.
I agree, this is quite possibly the worst approach he could do
Pathologic has always been a survival game at it's core, instead of adding unto the systems and the frame that they build with the Haruspex they are scrapping all that in lieu of something else which makes me worried
Since Fromsoftware is now making open world procedurally generated copy-paste trash, and every other studio is either dead or trash, these guys, ZA/UM and Ueda are the only ones I care about.
I don't care how much they change the core gameplay, this is the shit I live for.
According to Nikolay, survival and meter management will still be in the game, it just won't be based on your physical needs like hunger and thirst, but on more abstract concepts - time, your volunteers, probably the plague spyglass etc.
We'll see when the time comes, I guess.
youtube.com
Even more news, if you're a backer.
God, the fact even a video about kickstarter reward figurines is focused on the problems they have during development is so hilarious and on brand.
Also that chick looks like Björk.
>these guys, ZA/UM and Ueda are the only ones I care about.
same user, though i would add videocult to that list as well
Boring
Lmao what the fuck, I forgot about them and I actually 100% agree.
>Apparently it's going to have a nonlinear story progression, and no combat.
They are just trying to bribe some government funds, so expect it to have a lot of shilling.
The fact that Dybowsky didn't even worked on Bachelor since game release just shows how little he cares about already paid and funded product