> addicting gameplay > incredible level design > interesting mechanics > great soundtrack, probably machine girl’s best album > one of the most boring stories ever, feels like it was made by a undeveloped weeb’s brain
Seriously, this shit feels like the worst of danganronpa and a zoomer webcomic put together
this game is final and definitive proof that ironic weebshit is just weebshit
Jason Evans
The game feels a bit floaty but it never felt slow to me
Jordan Taylor
>it's a slow game What's a fast game in your book
Sebastian Thomas
I know Ian Jones Quartey voices Yellow, but was he a writer on this game as well? Because it really does feel like a Cartoon Network story
Jacob Diaz
Pretty sure the writers worked on OK KO
Michael Nelson
what is it ironic? it tried its hardest to be anime
Brayden Young
>Gameplay is slow, methodical and puzzle-like, where the goal is to find the fastest way to beat a short level to get "speedrunner" medals >Level design is based around the enemies gimmicks, which is cool and all but they're not a threat when you learn their pattern in less than 30 seconds >Guns that you can discard to bomb jump, double jump, dash, etc to move around the environment with, using the right combination of cards is cool but there's no penalty for using them wrong aside from a quick level restart >Story concept is cool, but the characters are all boring fapbait. The only good character is Mikey I bought this game. You shouldn't.
the game has the tag-line "made by freaks, for freaks", make of that what you will
Nathaniel Davis
>there's no penalty for using them wrong aside from a quick level restart What the fuck other penalty would there be In what universe is that a small penalty You know the levels get longer right?
Adam Adams
>by freaks, for freaks >no official porn yet weak
Nolan Phillips
Also forgot to mention, the soundtrack is shit. The only people this game is for is edgy high schoolers. Not long enough. I'd rather restart from the first level in a mission if the game is going to be this piss easy. At least with Hotline Miami or Katana Zero the enemies are somewhat competent.
I'm struggling to get through mission set 9. The only reason I want to beat it now is because of sunk cost fallacy. Other anons have pointed out the main issue: the game can't decide if it wants to be an environmental puzzle based on exploration and problem solving or a speedrun simulator. They try to accomplish both things by having you look for the gift along with getting the ace medals but having to replay each level in two different ways just makes it get old twice as fast.
>interesting mechanics the deflect/shoot the projectile to go slightly faster is the most retarded subtle mechanic of the game and when the game introduces the book of life card, actual garbage what were they thinking?