Neon White

> addicting gameplay
> incredible level design
> interesting mechanics
> great soundtrack, probably machine girl’s best album
> one of the most boring stories ever, feels like it was made by a undeveloped weeb’s brain

Seriously, this shit feels like the worst of danganronpa and a zoomer webcomic put together

Attached: 8462E7E9-BD0D-4C89-8ADC-738D0100196C.jpg (1017x1035, 936.17K)

>great soundtrack

Attached: 1305444565003.png (305x310, 147.36K)

get some taste faggot

ignore the story and voice work completely

Where's the naked-in-sneakers art with Violet?

> ignore half of the game

It’s hard to ignore Steve Blums voice grinding in my ear everytime I finish a level

That’s what you get for letting Cartoon Network writers make a story.
Also, the local social links are dumb as fucks

Music is awful the dialogue is cringe and it's a slow game even if you're very good at it.

Sex with Violet

Attached: Best Neonfu.png (809x940, 563.06K)

this game is final and definitive proof that ironic weebshit is just weebshit

The game feels a bit floaty but it never felt slow to me

>it's a slow game
What's a fast game in your book

I know Ian Jones Quartey voices Yellow, but was he a writer on this game as well? Because it really does feel like a Cartoon Network story

Pretty sure the writers worked on OK KO

what is it ironic?
it tried its hardest to be anime

>Gameplay is slow, methodical and puzzle-like, where the goal is to find the fastest way to beat a short level to get "speedrunner" medals
>Level design is based around the enemies gimmicks, which is cool and all but they're not a threat when you learn their pattern in less than 30 seconds
>Guns that you can discard to bomb jump, double jump, dash, etc to move around the environment with, using the right combination of cards is cool but there's no penalty for using them wrong aside from a quick level restart
>Story concept is cool, but the characters are all boring fapbait. The only good character is Mikey
I bought this game. You shouldn't.

Attached: 20220705164320_1.jpg (395x432, 49.49K)

the game has the tag-line "made by freaks, for freaks", make of that what you will

>there's no penalty for using them wrong aside from a quick level restart
What the fuck other penalty would there be
In what universe is that a small penalty
You know the levels get longer right?

>by freaks, for freaks
>no official porn yet
weak

Also forgot to mention, the soundtrack is shit.
The only people this game is for is edgy high schoolers.
Not long enough. I'd rather restart from the first level in a mission if the game is going to be this piss easy. At least with Hotline Miami or Katana Zero the enemies are somewhat competent.

Attached: 1622045547511.png (288x230, 124.73K)

I'm struggling to get through mission set 9. The only reason I want to beat it now is because of sunk cost fallacy. Other anons have pointed out the main issue: the game can't decide if it wants to be an environmental puzzle based on exploration and problem solving or a speedrun simulator. They try to accomplish both things by having you look for the gift along with getting the ace medals but having to replay each level in two different ways just makes it get old twice as fast.

Attached: B5533EF8-DB8B-482A-A1AE-482CB9860BC9.jpg (642x1007, 106.45K)

>interesting mechanics
the deflect/shoot the projectile to go slightly faster is the most retarded subtle mechanic of the game and when the game introduces the book of life card, actual garbage
what were they thinking?