So convince me why this console isn't responsible for keeping this entire generation down
So convince me why this console isn't responsible for keeping this entire generation down
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All xbox games have to be playable on original 2013 xbone hardware, it's not even just the series s.
The switch exists
Better specs than 90% of gaming pcs
Convince me why it is?
Why would a system whose CPU and SSD are as fast as the Series X's be holding back the generation? It has 10 gigs of general RAM which should really be good enough for most games unless the devs are absolutely trash at optimization.
If anything, the Series S is forcing the generation to stay at least partially well optimized for the other systems
if you blame graphics for keeping a generation down you're a zoomer
if you blame this piece of shit for keeping graphics from being all they could be then you also need to blame low-end PCs (which is the majority of PCs) that can't even output what a SeS can graphically
a good game is a good game. if a developer blames hardware on his game being bad i advise him to look at any grounbreaking videogame in the past decade. most if not all are subpar graphically and try to innovate or do something new. Shit some just do things WELL with how low the fucking bar is today
console looking sussy
Next gen Games are still releasing for the ps4, like street fighter 6. There are PCs out there that are weaker and slower than the series s.
Xbox series s is just a resolution drop. It’s only hard to optimize for if you are a shitty polish developer.
Sony not making games is the reason
It’s about time that hardware limitation forced devs to better optimise their shit.
Nearly exponential improvements in hardware in the last 20 years has allowed spaghetti code to cripple efficiency
>noooo you must drop thousands of dollars to have fun with videogames
LMAOing@your ass
XBOGUS
games industry is focused around pc now not consoles
consoles can no longer hold us back
>b-but what if i only consume AAA from the 10 biggest developers
guess thats a you problem
>can't use realtime fluid physics simulations in your game because the lower-end consoles can't handle them
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Look at steam system surveys and Any Forums posts whenever a new system demanding game comes out.
define "keeping this entire generation down"
if you are talking about graphix, they peaked at the PS3 era and haven't noticeably improved since
as for mechanics and physics, they both peaked in the PS2 era
i blame the OG Xbox for speeding up the inevitable console decline once they open the flood gates to online components in home consoles, the 360 was kino and the Bone was a joke from the start, but the Xsex has done nothing wrong
if anything, it has the advantage of not being the censorstation
still inferior to the Switch and PCs though
this
also if anything, just look no further than PC gaming, as the vast majority of machines are less powerful than a series S.
you do understand that 97% of computer users have worse computer than xbone?
unless you're making waverace I have no idea how this would improve a game
meaningless, the amount of enthusiasts on pc is greater than the amount of enthusiasts on consoles and enthusiast games sell more on pc than any console platform
we are doing just fine
The Series S is great because you csn play current game games, can emulate everything up to PS2 and Game Pass is great if you are a casual.
How could it be holding the gen back when the Switch is a fucking tablet from 2015.
>the amount of enthusiasts on pc is greater than the amount of enthusiasts on consoles
Source: Just trust me bro
ok but who's putting this much effort into being the most beautiful game in the world with 4k textures, ray traced lighting, fluid physics, particle effects etc for maybe 1000 "enthusiast gamers"
sounds more like you're a tech demo enthusiast
Because I don't even know what you mean by your question. Be more specific about what "keeping this entire generation down" means.
mobile tier games generate most money on computer
>multiplayer tactical shooter game with accurate physics for smoke grenades
>city building simulator with accurate tsunami disaster events that react to buildings, levees, topography, etc.
>firefighting game with realistic fire and smoke simulations
Exactly
What's interesting is it's making some devs realize the limitations of using engines like Unity or Unreal that produce unintentionally CPU-bottlenecked games.
When you look at some of the better running and looking third party Switch titles, they're almost always built with in-house engines. Sniper Elite, Monster Hunter or even Astral Chain. Even the Warframe devs talked about how working with Panic Button to get the game on Switch helped them figure out new optimizations for every other platform as well.
The Series S (and its potential popularity) is the only thing that's going to ensure that games on PS5 and Series X don't degrade into being 1200p
pc gamers just jerk off and shitpost here. On the off chance they don't have a favella tier PC like 90% + of people on steam they play graphically intense games for 15 minute sessions
why do you think they have such huge backlogs, most of it multiplat shit
milsim games are the only exclusives pc has going for it, too bad arma is shit and these games peaked with red orchestra 2 which can be played on a toaster
Devs will have to make it run on the s giving the x more breathing room for higher fps for those that want it. It's unironically a good thing for the gen.
Don't care what anyone says, I love the Series S.
It does exactly what I need it to do and does it well... I don't absolutely require 4K super ultra mega detail, 1440p is more than adequate.
Literally the only downside is the storage space.
This console + gamepass = the cheapest gaming
Any broke can aford this
Not true. There has been a lengthy cross-gen period but there are Series exclusives too, and there will be an increasing number of them.
Flight Simulator isn't on last gen. Upcoming titles Scorn, Hellblade 2, Starfield, and Forza Motorsport reboot (for example) also won't be on last-gen.
MS is allowing Xbox Ones to stream the Series X versions of games so that there's less reason for native last-gen ports to be made
>thinking anybody plays tactical shooters on anything other than PC
As for the other two: if the devs are competent, they won't just implement an out-of-the-box version of these fluid sims but be savvy enough to make adjustments and optimize for them.
The irony of something like fluid sim stuff in UE5 is that unless you're just trying to flex about having it in your game at all, most of the genres that would actually make use of them would also have devs competent enough to work around the more intense bottlenecks.
UE4 was always more CPU intensive (one of the reasons its games almost always run like shit on Switch) and while I'm not 100% sure, I'd put good money on their Niagara tech being CPU driven too
>digital console
>only comes in 512gb
they can just make the game PS + PC only if supporting the series was such a big issue.
actually i find it's the opposite, PC players tend to play the most platform only stuff (especially if mods are included), like CSGO still beats everything else on steam and TF2 can consistently beat destiny, GTA5 and all the halo games combined.
and people still refuse to play B4B with l4d still having more players by a factor of like 10:1