Is Variable Refresh Rate (VRR) actually going to improve gaming or is it just the latest meme?
Is Variable Refresh Rate (VRR) actually going to improve gaming or is it just the latest meme?
Its only good for when a game drops frames, otherwise why would you want to play at 40fps over 60fps?
Isn't variable refresh rate just FreeSync?
It's mainly for games with unlocked framerate that can go above 60fps but can't get a stable 120fps, since VRR displays are all 120Hz or higher.
>40Hz
>is decade old tech going to improve gaming?
gee faggot idk
What do you mean "is"? It "has" been doing that for several years, eliminating screen tearing without the drawbacks of v-sync.
>Supporting 40Hz
Who the fuck is "highly requesting" 40hz refresh rate?
console homosexuals now accept 40 fps instead of 20 using poorly upscaled 1080p
For 120Hz displays 40 is one third of the maximum and looks better than 30. Sony began experimenting with 40 as a baseline for 120Hz displays instead of 30 for quality mode because they system has a bit of extra juice for that. I wonder if MS will do the same because their VRR actually works. The PS5 VRR is garbage, notice they didn't mention low framerate compensation because the system can't do it. This mean if the fps drops below a certain limit VRR actually makes it worse. For example the Resident Evil 2+3 Remake current gen patch makes the game unplayable on PS5 in 120Hz or Ray tracing mode, even with VRR. It fluctuates too wildly. These modes are perfectly playable on Xbox. The only VRR games worth playing on PS5 the ones where the devs go out of their way and make their own VRR implementation and and the fps graph is tight. Internal studios can do this of course.
Just a meme for people with really expensive TVs that support VRR
It's nice on Steam Deck
I'm so glad I don't pay attention to consolefags.
imagine inventing 40hz because you cant hit 60
That is just a implementation of it. VRR means the system controls the refresh rate of the monitor depending on the workload. Speeding or slowing it down makes varying fps look smooth.
When you play a video game at a high refresh-rate, you can get what people call microstutter.
This makes the game feel loose and janky, which is the opposite of what you want since you chose to play the game at a higher refresh-rate. VRR disables that microstutter so you can get a more streamlined soap-opera effect.
This can lead to games feeling tighter, nicer to play and even enables motion blur in some games where they don't have any.
Someone tell them that fag month is over
PS5 sisters...
Literally PS5 players. See
Essentially 40hz is this There is a bit of room for improvement but anything above that would require the graphics toned down. To be honest it actually looks smoother than 30 on 120Hz displays.
>40hz is smoother than 30hz
Woah. Fucking crazy.