HUUUURRRRR SETTLEMENT NEEDS DEFENDING SETTLEMENT NEEDS DEFEBNDING SETTLEMENT NEEDS DEFENBDING SETTLEMENT NEEDS...

>HUUUURRRRR SETTLEMENT NEEDS DEFENDING SETTLEMENT NEEDS DEFEBNDING SETTLEMENT NEEDS DEFENBDING SETTLEMENT NEEDS DEFENDING SETTLEMENT NEEDS DEFENDING

Are radiant quests the worst idea ever in video games? At least mark them as such so players aren't tricked into wasting hours of gameplay just doing the same shit over and over again.

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Why put effort into well written and designed quests when you can have some script randomly assign the player a 'go over here and shoot things!' quest marker and have journalists praise your 'reactive, living world' and sell double the last game

the only way this game can become more than mid is that somehow the new vegas conversion has other people fix it and include everything

At least they can be ignored for the most part
Problem with F4 is that even the main quest is complete shit and a lot of the side quests are rehashes of quests in 3 and NV.

Your planet needs more beds

I start ignoring them once I realize I'm just doing the same stuff over and over, but it takes a couple of hours.

I did another playthrough and the game improves massively if you ignore saving Preston and building settlements. And you see how much Todd expected you to play with settlements, rather than actually filling up the game with proper quests and towns.

>Are radiant quests the worst idea ever in video games?
Not the worst, but they at their worst in F4. It's even worse because lolbugthesda and sometimes the enemies will just not attack and wander off, so you do 10 laps around the settlement and find nothing, leave, and then "failed: defend bunker hill" pops up. I just ended up getting a mod to stop them entirely.
Considering they want you to spend so much time on settlements, they sure feel half-assed.

Honestly I prefer the mechanic of static upgrades to a city over placing shit down.

As in whenever you do something the city upgrades after a certain amount of time and can handle raids more and more on their own. Not clunky ass walls that you place yourself that will never look right without multiple mods

The worst offense is that shit is always clogging your journal. Skyrim did that shit too of infinite tedious tasks clogging up your journal

I literally never built a settlement. The only thing I built was the TP pad shit at the Brotherhood base so I could cuck the Institute.

Settlement attack enemies spawn inside the settlements

Thanks Todd.

fucking hobo simulator
now i look for fans in every fallout game
fuck you todd

didnt fallout 4 sell worse than fallout 3 thou? it was basicly just mass effect light

I'm actually playing it right now for the first time and I completely ignored the Minutemen until way later in the game which I'm glad I did. I just thought before I beat the game I would give them and the settlement stuff a chance just to see how it is and it's terrible.

I had a little fun upgrading Sanctuary and a few others, but when you play with the Minutemen there's just too many damn settlements all over and they all need upgrading, defending, and upkeep because things get destroyed in attacks. Not to mention all the bugs with settlements complaining about not having enough stuff that you already gave them.

>Another cargo ship needs your help

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Why is Bethesda so shit at writing quests? Did they fire their only quest designer or something?

The Skyrim quests were all trash too, ESPECIALLY the guilds like the College of Winterhold, the Thieves Guild and the Companions

>build this settlement t. Todd
>you also need to carry a fuck ton of literal trash to get materials for building it
>oh yeah and your carry capacity is limited, have fun fucko
Amazing. 0/5 never playing again.
>444XP

I spent the first 1/4 of the game slogging the garbage. Then after my settlements started generating cash. I would buy the shipments of materials so I wouldn't have to slog around garbage ever again.

radiant quests are fine, the problem is that f4 keeps forcing you into them without your consent

This is exactly what happened to me. I'm a smoothbrain, and spent the good part of 50 hours doing radiant quests in Fallout 4, only to realize that they were radiant, never ending, and effectively pointless to my attempt at role playing in that title. It spoiled the genre and gaming in general for me. I dont mind the idea of radiant quests, but I just wish they were marked as such. That's all. I'd still be playing Fallout 4 now had I not been tricked into thinking there was more content than there actually was.

There really should've been just one universal workshop inventory that's accessible from all the settlements. Or just not have so many settlements in the first place. You're given Sanctuary right at the start which becomes your base of operations and there's not really any point in moving elsewhere.

Maybe even save them for the post game so you know they're endless and you just play them for so long as you feel like playing the postgame.