It's easy making a perfect game. Linearity (leveling and permanent equipment) should be foregone for sometimes-expensive materials durability and (on PvP servers) full loot.
Economy is a whole subtopic -- a lot of what defines roles and the world. Economics Theory has The Equation of Exchange: MV=PQ (Money amount * Velocity spent = Price of items * Quantity available). A studio can balance money and items.
Should getting equipment be easy? EVE Online makes all items potentially available on the market, uniquely at each station. Graphs, tables -- knowledge of trading volume and fair prices is a whole role and playstyle producing some of the richest characters. Accessibility to items is important to keep the playing field fair, gameplay pacing speedy, and (thus) players happy (loyal; online; and top-concurrent advertisement).*
MMOs usually have upgrades with a few stat points, but when items are removed from the economy, you can have as much power as is strategic; only allow respawns in a few specific locations and make areas controllable, and you have characters defining local safety and potentiating grouping and community. Ultimately, everybody wants to be a god.
Simultaneous characters and a persistent world make this the best genre.
>Full loot PVP P2W bullshit. It's even doubly P2W, because the rich get richer and poor get poorer when the poor have nothing left on losing an impossible fight
Lucas Wood
>[Post directed at the character and not the content]. You obviously care for MMOs and what's written, or else you wouldn't be here.
Keep it on topic, please.
>>Full loot PVP >P2W bullshit. Just go to one of the map-announced PvE scenarios and get some drops.
I'm here because your retardation pisses me the fuck off and I enjoy being angry.
Jackson Jenkins
>Complaints about wikis are often. I wouldn't have known where to go if I didn't have WoWhead; the quest is too low level to show up on my map or above the NPC when I'm near (but I have to complete this quest line to unlock covenants and improve PvP gear).
I don't see how level 1 quests are relevant, you have to turn on the option for those too you fucking mouthbreather. You are unironically too retarded to play WoW of all things, the most casual friendly garbage on the market. Imagine boosting a character and getting stuck on the fucking main questline. Kill yourself already ESL schizo.
Kayden Carter
>posted the same thread 13 times in one week why
Joshua Murphy
[Brain problems]
Jaxson Myers
There's a huge difference between the OP (optimals) and usual gachas.
•Gameplay should be deep. Tab-targeting-with-hotkeys has ofts, but a lot of potential is still possible; see combos. •Economic velocity should be established in many roles to ensure plenty of activities are providing characters with variety, and the world with depth. •Professions can allow players to produce items in mass if they have the resources, which should be enough to have varied playstyles and support PvE ventures. •If the studio can provide botting, players can have fairness and accessibility to automated gathering; it can be only on in PvP servers where you can take their items. •A real money auction house doesn't take away from players and provides the option of making or spending real money to more enjoy gameplay. Again, on PvP servers, you can take items; everything should be available through gameplay. •Full loot PvP is one of the best ways to remove items from the economy (drops having timers).
>[Saging a vidya thread]. >[Announcing a sage, which is against the rules]. Standards.
>I don't see how level 1 quests are relevant >>You are doing almost 2 year old quests. Isn't this shit skippable now?
>Imagine boosting a character Why? I didn't do that.
>ESL Not true or an argument.
>schizo Stop posting this as if it's culturally relevant.