What kind of non-fighting game can you design that works well with a stick + 8 buttons?

What kind of non-fighting game can you design that works well with a stick + 8 buttons?

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touhou

unoriginal

for me, it's Metal Slug X

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Shantae and Guacamelee! Super Turbo Championship Edition work perfectly with my stick. Honestly any 2D platformer works

>Guacamelee! Super Turbo Championship Edition
the fuck

Not this thread again.
I'll say shmups but then you'll say something along the lines of "those don't use all 8 buttons lol."

Literally anything from before the N64 and Sony Dual Analog

those don't use all 8 buttons

Like clockwork.

Gimme an arcade button layout for Super Metroid.

every arcade game

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But they DoN't UsE aLL ThE BuTtOnS!!! REEEEE

Yes, that is the premise of this thread.

Any arcadey game can "work well" with a stick and 8 buttons; OP did not specify that all 8 buttons have to be used.

Shoot / Cancel /Aim Up
Jump / Sprint / Aim Down

Change it to something else if you want to arm pump

Sorry, I can't play this game. It's too reddit.

[citation needed]

Retard.

>OP did not specify that all 8 buttons have to be used.
Incorrect.

You're suppose to play touhou on a keyboard, Zun designed it for it.

>What kind of non-fighting game can you design that works well with a stick + 8 buttons?
Where does it specify that all 8 buttons needed to be used?

The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.

[citation needed]

When it specifically said stick + 8 buttons instead of "stick + up to 8 buttons".

cited here
>The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.
>Anonymous 07/04/22(Mon)00:14:40

Sorry, can't keep up with all this goalpost-moving.

Try citing a source other than yourself?

No.

How do you change items?

Use the fucking select button or reassign it to far right, I don't care.