What kind of non-fighting game can you design that works well with a stick + 8 buttons?
What kind of non-fighting game can you design that works well with a stick + 8 buttons?
touhou
unoriginal
for me, it's Metal Slug X
Shantae and Guacamelee! Super Turbo Championship Edition work perfectly with my stick. Honestly any 2D platformer works
>Guacamelee! Super Turbo Championship Edition
the fuck
Not this thread again.
I'll say shmups but then you'll say something along the lines of "those don't use all 8 buttons lol."
Literally anything from before the N64 and Sony Dual Analog
those don't use all 8 buttons
Like clockwork.
Gimme an arcade button layout for Super Metroid.
every arcade game
But they DoN't UsE aLL ThE BuTtOnS!!! REEEEE
Yes, that is the premise of this thread.
Any arcadey game can "work well" with a stick and 8 buttons; OP did not specify that all 8 buttons have to be used.
Shoot / Cancel /Aim Up
Jump / Sprint / Aim Down
Change it to something else if you want to arm pump
Sorry, I can't play this game. It's too reddit.
[citation needed]
Retard.
>OP did not specify that all 8 buttons have to be used.
Incorrect.
You're suppose to play touhou on a keyboard, Zun designed it for it.
>What kind of non-fighting game can you design that works well with a stick + 8 buttons?
Where does it specify that all 8 buttons needed to be used?
The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.
[citation needed]
When it specifically said stick + 8 buttons instead of "stick + up to 8 buttons".
cited here
>The "zany" idea of using a luchador as the main character and theming of a metroidvania game is distilled reddit humor.
>Anonymous 07/04/22(Mon)00:14:40
Sorry, can't keep up with all this goalpost-moving.
Try citing a source other than yourself?
No.
How do you change items?
Use the fucking select button or reassign it to far right, I don't care.