Why are arena shooters dead? Every attempt at reviving them goes nowhere

Why are arena shooters dead? Every attempt at reviving them goes nowhere.

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because people don't really want new arena shooters.
they just want to live in their nostalgia dream being kid playing quake or some shit

too hard, can't improve on ut/2k4/q3 they only make things worse.

Solved genre.

Just jumping around and shooting shit isn't as fun as something that has additional gameplay elements

But the modding and custom wad scene for doom and quake is huge. It seems like people actually do want arena fps games. They just want well thought out and fun single player levels rather than yet another multi-player game

Because they can't just release a game like Quake 3 or Unreal Tournament anymore. It needs to be loaded with special abilities to differentiate the characters and F2P.

they're just stuck in the past and can't let go. must be exactly like original doom nothing can be changed.
new doom has some mild bing bing wahooing? that's travesty. totally unplayable shit.

This is bullshit. I am convinced it is because normies who the shooter genre mainly appeals to need their games having crap like sprint, aiming down sight, a crouch or prone button to hide, especially camping in a spot so they can get their le epic and cool killstreaks. That or they just want battle royale (mostly this in the past years) for a shooter. They lack the skill to be good in an arena shooter so they avoid it like the plague.

Quake Champions failed because it was outsourced to a bad developers and was pushed too early so they could sell loot boxes. The other games failed because it appeals to people who have played arena shooters for 20+ years and new/less skilled players simply can't compete.

Unfortunately there is no way to rectify this since outskilling your opponent is the best feeling in the game so experienced players will always win against new players which means no new players.

Consoles

no porn of the waifus

What if they implemented weapon limits like most shooters? You can only hold 2 at once?

they are fun but only after you spend atleast 1-2 years learning the maps, movement and the aim. no one has the time to do that shit nowadays, not with the amount of alternatives they could play instead. dont get me wrong I grew up with qw, ra3, defrag etc. and it had its time but its over now and I believe we all should arpgs die just like we did with rts. its over.

>no demos
>no hud customisation
>the worst FPS netcode in existence
>no lan
>no community servers
>graphics scaled back for performance
>terrible frame pacing
>the worst rockets in existence
>huge downtime between games
>no endless lobbies
>developers left in jan 2018
>no maps
>no mods
>no custom maps
>no workshop support
>terrible sound

I don't think that would work since most people would get rocket/lg or rocket/rail and it wouldn't be that much different than playing normally.

this
arena shooters became moba shooters just like RTS became moba (rts)

this plus microtransactions and a grind system are guaranteed to hook players

playing "just to get better" only works with co-op multi like in GTFO because there is a progression system of increasingly difficult levels to solve and everyone is generally working to help each other

try that against QL et al where you get styled on in 1v1 by a twitch streamer with any guides on getting better all requiring massive amounts of practice and no real incentive to perform and you can see why arena shooters went the way of the dodo
they're never coming back either

make quake champions but with a non-shit engine that can actually give stable 144fps and I'll get back to the game

Because the multiplayer shooter scene is completely different. Old arena shooters are simple and straightforward no bullshit affair. People want gameplay gimmicks, classes, powers, loadouts, lootboxes, progression and XP systems, etc..

Arena shooters are hard to get into, especially now, you can get into Call of Duty or Battlefield and get a few kills and start immediately having fun. By comparison it takes at least a week of practice to efficiently move and shoot in an arena shooter and I don't mean it to shit on zoomers or something, it takes legitimate skill to be able to jump around and neckbreak speed, accurately shoot non hitscan weapons, remain aware of your surroundings, all while avoid enemy rockets doing all that. Boot on any modern shooter in comparison and it's at its core just a "point mouse at enemy head and click" affair even at high level.

Because they're all service based which doesn't allow the community to keep their own servers alive. It's all about control these days. The publisher controls the servers and therefore, the players. We're at their mercy and they can shut it down whenever they feel like it.

This is is why so many quake 1-3 servers are still active because nobody can control it, it's not based on a centralized publisher-controlled service.

They did that to Quake Live and it tanked the playbase.

Those game rely solely on skill and people are not good enough to play them.
I include myself.
I simply can't compete with people that have been playing Quake for 20+ years with my current reaction time.