what video games have you been playing on your Linux machine recently?
Linux Gaming Thread
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finally found unpozzed mc launcher that doesnt have cryptominers on it github.com
Nothing today but I bought about half a dozen games from the Steam sale yes, >buying games and they're all either Linux-native or Proton-compatible.
Binding of Isaac
I don't trust it
>Install Fall Guys
>game has the linux anticheat file in the game folder
>user has to move it and modify a text file after every update
Why? is it just laziness from the devs? They can probably fix this installer bug in like 5 min.
Epic are in bed with Microsoft, it's an alliance built on little more than
>Fuck Steam that should be my money
Even Apple in court accused them of being microsofts attack dog
read the source
proton is trash just like wine
>proton is trash just like wine
Native is better and made sure to buy some native games. But if a game is $0.79 and rated Platinum on ProtonDB then I'm not going to complain.
from what i learned. if game has steam deck compatible rating, there is very high chance it will work on amd machine on linux too. on novideo you still gonna get fucked
The Linux version of Oxenfree on Steam is misconfigured so that it tries to launch a non-existent executable by default. And it's not the only game with this problem. Game devs are just too lazy and stupid to test their shit on Linux, even though installing a free OS to see if their supposedly native game actually launches without errors would cost them $0.
Steam Deck compatibility as rated by Valve is stricter than Linux compatibility, so yeah, if Valve says it works then you're good on Linux (at least with AMD) unless the dev subsequently broke something with an update.
native Linux games currently on sale:
store.steampowered.com
itch.io
gog.com
humblebundle.com
based
good game, but Windows-exclusive DLC for a Linux-native game is a slap in the face
>Even Apple in court accused them of being microsofts attack dog
desire to know more intensifies
I've been playing RE2: Remake. Pretty comfy.
interesting proposition, I have not thought about that before
then again, I did not give a fuck about the whole Fortnite appstore drama, as I could not affect the situation in any meaningful way.
but it would make sense that Tencent and Microsoft are on the same side
I will just keep dropping redpills untill all the zoomers that I know stop playing Epic's shit.
>tfw more video games than I have time to play even if I arbitrarily limit myself to Linux native
I guess this is why I don't really miss Windows
but user, you need to play the latest AAA FOTM. It's only 70 USD, just buy it and play with other gamers. Don't worry, it's a safe space where nobody will harass you or make fun of you. It is possible because of the exceptional anti-cheat technologies that run only on WIndows 11 with TPM (trusted platform module)
most triple A FOTM games run on linux through proton/wine. Most online only games run on linux. Even bugged clusterfucks like Star Citizen or obscure slavshit games like Chernobylite run out of the box.
Only some zoomer "competitive" bullshit like warzone or fortnite don't run (solely due to the anticheat), but nobody with taste cares about that.
let me guess, you need more?
If you're not aware of the history its one of Microsoft's favorite tactics.
The biggest example being SCO vs IBM where Microsoft bought a 'license' from SCO for UNIX, the money from which then went into a massive more than a decade long legal action, in which SCO claimed that they owned UNIX, therefore they owned Linux, and therefore IBM owed them a ton of money and so did anyone else using GNU/Linux.
Except that later it turned out that the claims that had started the whole thing were completely bogus, SCO didn't own any of the rights they had claimed, even if they had they themselves had distributed GNU/Linux under the GPL, and so there was no valid reason that Microsoft would have possibly had to pay them the licensing fee.
A more recent example relevant to Linux gaming is when Microsoft bought a license from the patent troll who claimed to own the idea of rear buttons on a controller, the money from which then went into a legal battle that saw Valve have to end sales of the Steam Controller, though in the end Valve won and the patent was invalidated, which again any company with half decent lawyers who researched a bit about the history of controllers would have known as there was abundant prior art.
With Epic the flow of money is a little less clear, they were paid a pile of money back in the Xbox 360 days to become the 'official engine' for the 360, which was accompanied by a later announcement that Epic was dropping GNU/Linux support for their Unreal Tournament games, but that is pretty long ago now and Tim doesn't seem very loyal.
There's been some suggestion that Epic was put out to intentionally take a fall to demonstrate that walled gardens are legal so Microsoft could point to the precedent in going to just their store, with Epic becoming some kind of middle man for games, but if that's the case the other shoe has yet to drop.