Genuinely don’t understand how people find Sekiro combat better than Dark Souls combat. You just press parry at the right time to win, that’s it. No builds, no different attack styles, no magic, no status buildup, no blocking. Moreover, there’s no exploration in the game.
I agree DS3 and ER needed parry features, but otherwise their combat is much more varied to me.
>roll, roll, roll with r1 held to come up with a block, attack >shadowrush in, arial slash back down, slash, deflect, jump kick, deflect, firecrackers, dodge away, dodge back in, mikiri counter into deathblow They're both good for the games they're from, but when Sekiro clicks, it looks and feels cool as fuck.
My own theory is that the massive dopamine rush most people get from completing the game totally washes away any ability to discuss the game's faults critically. Similar to how Ninja Gaiden fags will parade it as the greatest action game despite its obvious downsides. When you "conquer" something difficult, you are destined to defend its worth to preserve your self-worth/ego. In effect, Sekirofags have made Sekiro their personality, similar to Nioh and Ninja Gaiden fags.
Liam Rogers
>Moreover, there’s no exploration in the game.
what did user mean by this?
Christian Sanchez
>You just press parry at the right time to win confirmed for not having played the game simply by virtue of enemies who's posture cannot be broken without dealing vitality damage first existing
>Sekiro combat better than Dark Souls combat. Sekiro has about as much to do with Souls games as Armored Core, Otogi, and Metal Wolf Chaos. Plays nothing like Souls, the only common ground is that they're by From Software.
Evan Adams
with some attacks it's better to dodge them than to parry them, and since sekiro's dodge has next to no iframes you can't just dodge through attacks
>You just press parry at the right time to win, that’s it. Wrong. Parry is just one of your damage avoidance tools. At minimum in order to defeat every enemy's arsenal of offensive moves, you must have mastered three defensive tools of your own (Parry, Dodge, Jump, Sprint, Umbrella). If you are not competent with at least three of these tools, you will be unable to avoid enough damage to beat the strongest foes.
Contrast this with Dark Souls/Elden Ring/Bloodborne. In all three of those, you can block every single source of damage by mastering a single defensive tool: Dodge. It doesn't matter what the enemy does; if you can dodge, you can avoid 100% of their damage. This is why Sekiro is an evolution on the Souls combat - it asks a lot more of the player defensively in order to win. This is also coincidentally why some Souls fans hated it. They couldn't dodge through every single attack, so their skill in the other games did not translate over perfectly, and that meant they had to git gud all over again. They were returned basically to zero, and they hated that.
Robert Scott
Okay, there's also the attack button. One attack button. With one. Type. Of. Attack.
That's Skyrim-tier.
Jordan Wilson
that's not really true, holding the attack button turns your attack into a stab, which has different properties there's also combat skills and prosthetics, but they have issues that made a lot of players disregard them namely the spirit emblem system and not being able to switch combat skills on the fly
Ryder Brown
why do germans, and some other trash countries, allow the shitty rating logo to be that big and ruin the cover art?
Blake Jones
Because it actually feels like engaging in combat, instead of avoiding it 90% of the time.
Hudson Lewis
Skyrim has hold button attacks too. So it is Skyrim tier
Aiden Russell
Timing, proper response to attacks, reflex and skill don't matter in Skyrim. It's all about your characters stats and equipment. Pressing the attack button is just busy work.
Austin Campbell
Contrary to B-Team Ring you can make enemies miss by proper positioning and get free hits without having to rely on luck. When people say Sekiro has better combat they don't mean it's le epic hard, but rather it has no bullshit input drops or input reading or shitboxes. It's a dance, not some awkward waiting game.
In sekiro you dodge, parry, mikiri and jump constantly, thats already more fun than ds and er and we are not even talking about the ACTUAL variety that the prosthetics offer to the combat, like sabimaru, raven feather and even the umbrella, to name a few In DS and ER no matter what class you choose, you still have to press the roll button or block and thats for every bossfight.
Nathaniel Jenkins
>roll roll >attack So this is Dark Souls variety, right? Oh year, I forgot >press button for magic >insta win
Chase Johnson
they both use the same controller, so they have the same input variety. You fucking dumbass