Why does the big bad in horror games always have to be a humanoid/esque monster with limbs? Why can't it be something invisible pulling the strings or would that not be scary?
Provide your thoughts on some unique ways monsters in horror games can be represented. Preferably in a way that isn't just flailing limbs or ripped open bodies or other disfigured appearances.
God imagine if this was yur girlfriend and she would smother you with those tits in real life
Noah Butler
She prefers the company of young boys, unfortunately.
David Rodriguez
Humanoid with a bunch of nut sacks flopping ariund. While in its vicinity you, you become sort of gay. With prolonged exposure you become gayer and have trouble getting your character to respobd to your inputs. Character is eventually drawn to the sacks.