>only 45k players
Why did Elden Ring flop?
Only 45k players
No replay value
>lost over 3k players in under a day
In only 14 more days elden ring will have 0 players.
It's an objectively bad game.
it gave an illusion of fun that wore off quickly
>stubborn neo-symbolism
>post modern combat
>individualist pandering
>Schleiermacheresque antisociality
>triangle loops in tandem with bulletproof coffee equivalent feedback cycles
>Hegelian plagiarism
>Leviathan pseudo imagery
It's no wonder Any Forums loves it
Low replay value. The pvp is trash and replaying the game is a chore because open world shit is repetitive as fuck.
that's nasty
Sauce senpai?
looks like mayo
go to rule 34
enter tags
elden_ring
animated
profit
it's in the first few results on the very first page user
you can do this for 99% of the lewd stuff that gets posted here once you learn the generic tags and throw them in the search box
you often don't even need to know the names of the characters
Bad pvp balancing
Because the overwhelming majority of sales were to normalfags riding the bandwagon. They one and done every game they play.
Most people who get games don't even finish them, never mind replay.
>Singleplayer RPG has 45K players after three months
>Flop
Is this board progressively getting more retarded?
>Zoomers are so conditioned by free to play multiplayer garbage they can't wrap their heads around games that don't force you to keep playing daily
>has more players after 5 months than DS3 after 1
Eh, that’s kinda not bad at all.
>tfw Malenia (9ft+) can force you to perform a standing cunnilingus with her superhuman strength
>literally grabs your head and shoves it under her skirt
Meant for Lol
You're not supposed to think rationally, you're supposed to hate the game because it's good and popular
I bet you have a nice cock
I actually decided to take a look at the data. All Souls games have similar patterns. ER follows the same pattern, just with higher numbers overall
# Player Counts of Soulslike games #
>Dark Souls 1 (Remastered)
Peak: 16 000
Second month: 7 000
Third month: 2 000
Thereafter: ~1 000
Completion rate: 46% defeated Seath the Scaleless
>Dark Souls 2 Scholar of the First Sin
Peak: 12 000
Second month: 6 000
Third month: 5 000 (40% of peak)
Thereafter: ~4 000, dropped below 2 000 after Elden Ring released
Completion rate: 41% saw the ending
>Dark Souls 3
Peak: 130 000
Second month: 78 000
Third month: 18 600 (15% of peak)
Fourth month: 12 000
Thereafter: ~10 000, dropped below 5 000 after Elden Ring released
Completion rate: 49% defeated Lothric
Sekiro
Peak: 125 000
Second month: 60 000
Third month: 6 000 (5% of peak)
Thereafter: ~5 000, didn’t drop further after Elden Ring released
Completion rate: 30% made it to Owl.
Elden Ring
Peak: 950 000
Second month: 450 000
Third month: 150 000 (17% of peak)
Fourth month: 70 000
Fifth month: ~45 000
Completion rate: 46% made it to Elden Beast
>Completion rate: 30% made it to Owl.
holy filtered
pinpoint when it all went to shit.
>game is so bad it's the only one without any DLCs
Soulskiddies can't handle fast-paced gameplay.
bloodborne is better