Has never even programmed a day in his life

>Has never even programmed a day in his life
>Still managed to create over 14 masterpieces
What's your excuse Any Forums?
It's time to start making games, you lazy fucks.

Attached: Bf2Yij9b_400x400.jpg (400x400, 27.86K)

Other urls found in this thread:

theguardian.com/technology/gamesblog/2012/may/24/hideo-kojima-interview-part-2
twitter.com/NSFWRedditVideo

I have decent programming skills but zero artistic vision, it's much harder this way than the other way around.

he doesnt know how to use a PC but he invented the camera tho

This
Programming is piss easy, unironically.
Only brainlets who can't into math or reading have trouble with programming.
Artistic shit though? You either have it or you don't.

he was talking about the camera item in MGS1 you dumb piece of shit

>Artistic shit though? You either have it or you don't.
You're so fucking retarded holy shit.
Anyone can learn how to draw like a god.
It's a skill you acquire just like anything else in life. Imagine still thinking at an age above 14 that "you're either good at drawing or you're not"
Fucking retard

You do realize artistic shit is more than drawing, right?
I learnt do draw doing physics in high school and university. Doesn't mean I'm artistic.
You have an artistic talent or you don't. Simple as

everyone can draw eventually. but do you have an artistic integrity? photorealism art is soulless

look at the games New Blood makes like Ultrakill or Dusk

literally zero art skill or talent

they just start and fuck around and do something and zoomer shlop it up

your standards are too high, aim low like those games, then just grind on them for years until you force an audience

He was alive during an economically and artistically prosperous time in the video game capital of the world. Quite a different experience to people born in the middle of bumfuck nowhere.

what a god

You know what that is? Having taste. And throughout your journey learning to draw you will acquire taste. You're just a lazy retard who doesn't want to put in the work. And who was talking about photorealism you fucking spastic.

Kojidrones are literally the most pathetic people on the planet, bar none.

>You do realize artistic shit is more than drawing, right?
Irrelevant, retard. Drawing is artistic shit and bringing it up works fine as an counterexample.
You can learn to draw any style of art with time. Artistic integrity is about being true to yourself, and many people who draw in a realistic style do have that. Fuck, you, idiot. You don't get to say what is soulless because you don't have a soul. You barely even have a brain!

Programming seems easy when you have a shallow understanding of it. If you weren't so dumb, you would realize that programming is art, and you have contradicted yourself.

Programming is not art and only midwits think it is. You the type of guy to look at Euler's identity and go 'now this is art'?

Didn't he make a whole engine for Policenauts/Snatcher?

>Learnt
The doctor should have tossed you against a wall at birth.

He had people to work with
I have no one, and I can't fucking draw

>>Has never even programmed a day in his life
He did loads of programming and scripting when he started. WTF are you talking about?

lets see your award winning, godlike drawings then faggot

proof? I can't find anything about it

art is just applied geometry

Attached: 1648104159139.jpg (657x527, 33.23K)

He used to partly program his older stuff because he didn't trust his employees to do what he said lol

I thought he did a lot of programming on the original metal gear games

La creativedad.. dios mios

No, he was an idea guy from the beginning

UE4 and Unity have made coding obsolete. Actual engines require rpg maker level of understanding nowadays.

retard

Japan is fucking weird. Their minister of internet security or whatever has literally never used a computer.
Fuck, being a boomer must have been awesome.

> "It was hugely frustrating making games at that time for me. I wanted to control everything. So, after the second Metal Gear launched, I developed my own scripting engine and decided to work on adventure games so that I could have complete control over when the animation played or when the music triggered. That's when I developed Snatcher and Policenauts. It was a way to take creative control back from the programmers."

theguardian.com/technology/gamesblog/2012/may/24/hideo-kojima-interview-part-2