This isn't fun as lobotomy corp, they feel off

This isn't fun as lobotomy corp, they feel off.

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t. filtered by finn

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I agree, i think the main deal is probably that it is more Plot focused, Lobcorp had plot obviously, but at the start you are probably just in it for the Abnos and learning their kink and lore rather then why the staff and shit, meanwhile Ruina is very much "Victim of the week provides world building".

Basically LobCorp is more about you discovering shit yourself while fucking around.

Post Bongs

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I liked it more

That and dice rolls + deck building are two of the worst things to base a videogame around.

>sequel is soulless
99% of the time.

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I think the game started being enjoyable when you unlock passive attribution since that lets you go crazier with builds, they should unlock that feature earlier.

its too hard and the game is just 70% prep time and 30% luck

Much better and polished as an actual game

It’s not hard enough

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It is significantly more fun and better designed as a game, you probably just like management games more than turn based RPGs.

I'm not OP, but I'm into turn-based RPGs and I still prefer Lobotomy. I just don't like deckbuilding

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This is a deck builder so it requires more brain power and reading comprehension than your average turn-based RPG

I modded the game just so BongBong could keep her Bongspeak on Realizations

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Well the returning cast feels flanderized because the Sephs stories are over and Angela keeps "b-but muh suffering". Plus is more focus om the world itself and Roland.

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honestly i much preferred ruina to LC, LC was filled with too many bugs and overall jank. I love both games but i prefer ruina's gameplay to LC

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